Mercurial > sdl-ios-xcode
annotate XCodeiPhoneOS/Template/SDL Application/Default.png @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | f55c87ae336b |
children |
rev | line source |
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2396
71edb7a747d7
XCode template for iPhone SDL projects
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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1 (binary:image/png) |