annotate README.CVS @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents dc219ba4cf45
children
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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dc219ba4cf45 Info on Subversion repository access.
Ryan C. Gordon <icculus@icculus.org>
parents: 895
diff changeset
2 SDL is no longer hosted in a CVS repository. Please see README.SVN for
dc219ba4cf45 Info on Subversion repository access.
Ryan C. Gordon <icculus@icculus.org>
parents: 895
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3 information on accessing our Subversion repository.
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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4