Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 4928:930614179450 SDL-1.2
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 03 Dec 2010 16:55:25 -0800 |
parents | 4aa31b9207f2 |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the event stream, converting X11 events into SDL events */ | |
25 | |
26 #include <setjmp.h> | |
27 #include <X11/Xlib.h> | |
28 #include <X11/Xutil.h> | |
29 #include <X11/keysym.h> | |
30 #ifdef __SVR4 | |
31 #include <X11/Sunkeysym.h> | |
32 #endif | |
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33 #include <sys/types.h> |
0 | 34 #include <sys/time.h> |
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35 #include <unistd.h> |
0 | 36 |
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37 #include "SDL_timer.h" |
0 | 38 #include "SDL_syswm.h" |
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39 #include "../SDL_sysvideo.h" |
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40 #include "../../events/SDL_sysevents.h" |
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41 #include "../../events/SDL_events_c.h" |
0 | 42 #include "SDL_x11video.h" |
43 #include "SDL_x11dga_c.h" | |
44 #include "SDL_x11modes_c.h" | |
45 #include "SDL_x11image_c.h" | |
46 #include "SDL_x11gamma_c.h" | |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 | |
51 | |
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52 /* Define this if you want to debug X11 events */ |
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53 /*#define DEBUG_XEVENTS*/ |
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54 |
0 | 55 /* The translation tables from an X11 keysym to a SDL keysym */ |
56 static SDLKey ODD_keymap[256]; | |
57 static SDLKey MISC_keymap[256]; | |
1327 | 58 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
59 | |
60 | |
61 #ifdef X_HAVE_UTF8_STRING | |
62 Uint32 Utf8ToUcs4(const Uint8 *utf8) | |
63 { | |
64 Uint32 c; | |
65 int i = 1; | |
66 int noOctets = 0; | |
67 int firstOctetMask = 0; | |
68 unsigned char firstOctet = utf8[0]; | |
69 if (firstOctet < 0x80) { | |
70 /* | |
71 Characters in the range: | |
72 00000000 to 01111111 (ASCII Range) | |
73 are stored in one octet: | |
74 0xxxxxxx (The same as its ASCII representation) | |
75 The least 6 significant bits of the first octet is the most 6 significant nonzero bits | |
76 of the UCS4 representation. | |
77 */ | |
78 noOctets = 1; | |
79 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ | |
80 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ | |
81 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ | |
82 /* | |
83 Characters in the range: | |
84 00000000 10000000 to 00000111 11111111 | |
85 are stored in two octets: | |
86 110xxxxx 10xxxxxx | |
87 The least 5 significant bits of the first octet is the most 5 significant nonzero bits | |
88 of the UCS4 representation. | |
89 */ | |
90 noOctets = 2; | |
91 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ | |
92 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ | |
93 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ | |
94 /* | |
95 Characters in the range: | |
96 00001000 00000000 to 11111111 11111111 | |
97 are stored in three octets: | |
98 1110xxxx 10xxxxxx 10xxxxxx | |
99 The least 4 significant bits of the first octet is the most 4 significant nonzero bits | |
100 of the UCS4 representation. | |
101 */ | |
102 noOctets = 3; | |
103 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ | |
104 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ | |
105 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ | |
106 /* | |
107 Characters in the range: | |
108 00000001 00000000 00000000 to 00011111 11111111 11111111 | |
109 are stored in four octets: | |
110 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | |
111 The least 3 significant bits of the first octet is the most 3 significant nonzero bits | |
112 of the UCS4 representation. | |
113 */ | |
114 noOctets = 4; | |
115 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ | |
116 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ | |
117 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ | |
118 /* | |
119 Characters in the range: | |
120 00000000 00100000 00000000 00000000 to | |
121 00000011 11111111 11111111 11111111 | |
122 are stored in five octets: | |
123 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
124 The least 2 significant bits of the first octet is the most 2 significant nonzero bits | |
125 of the UCS4 representation. | |
126 */ | |
127 noOctets = 5; | |
128 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ | |
129 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ | |
130 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ | |
131 /* | |
132 Characters in the range: | |
133 00000100 00000000 00000000 00000000 to | |
134 01111111 11111111 11111111 11111111 | |
135 are stored in six octets: | |
136 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
137 The least significant bit of the first octet is the most significant nonzero bit | |
138 of the UCS4 representation. | |
139 */ | |
140 noOctets = 6; | |
141 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ | |
142 } else | |
143 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ | |
144 | |
145 /* | |
146 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits | |
147 of the UCS4 representation. | |
148 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of | |
149 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. | |
150 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the | |
151 number of continuing octets (if any) and leave only the free bits (the x's) | |
152 Sample: | |
153 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx | |
154 2-octets: 110xxxxx & 00011111 = 000xxxxx | |
155 */ | |
156 c = firstOctet & firstOctetMask; | |
157 | |
158 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ | |
159 for (i = 1; i < noOctets; i++) { | |
160 /* A valid continuing octet is of the form 10xxxxxx */ | |
161 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ | |
162 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ | |
163 /*The given chunk is a partial sequence at the end of a string that could | |
164 begin a valid character */ | |
165 return 0; | |
166 | |
167 /* Make room for the next 6-bits */ | |
168 c <<= 6; | |
169 | |
170 /* | |
171 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room | |
172 of c.ucs4 with them. | |
173 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. | |
174 */ | |
175 c |= utf8[i] & 0x3F; | |
176 } | |
177 return c; | |
178 } | |
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179 |
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180 /* Given a UTF-8 encoded string pointed to by utf8 of length length in |
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181 bytes, returns the corresponding UTF-16 encoded string in the |
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182 buffer pointed to by utf16. The maximum number of UTF-16 encoding |
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183 units (i.e., Unit16s) allowed in the buffer is specified in |
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184 utf16_max_length. The return value is the number of UTF-16 |
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185 encoding units placed in the output buffer pointed to by utf16. |
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186 |
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187 In case of an error, -1 is returned, leaving some unusable partial |
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188 results in the output buffer. |
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189 |
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190 The caller must estimate the size of utf16 buffer by itself before |
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191 calling this function. Insufficient output buffer is considered as |
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192 an error, and once an error occured, this function doesn't give any |
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193 clue how large the result will be. |
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194 |
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195 The error cases include following: |
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196 |
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197 - Invalid byte sequences were in the input UTF-8 bytes. The caller |
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198 has no way to know what point in the input buffer was the |
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199 errornous byte. |
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200 |
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201 - The input contained a character (a valid UTF-8 byte sequence) |
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202 whose scalar value exceeded the range that UTF-16 can represent |
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203 (i.e., characters whose Unicode scalar value above 0x110000). |
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204 |
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205 - The output buffer has no enough space to hold entire utf16 data. |
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206 |
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207 Please note: |
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208 |
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209 - '\0'-termination is not assumed both on the input UTF-8 string |
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210 and on the output UTF-16 string; any legal zero byte in the input |
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211 UTF-8 string will be converted to a 16-bit zero in output. As a |
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212 side effect, the last UTF-16 encoding unit stored in the output |
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213 buffer will have a non-zero value if the input UTF-8 was not |
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214 '\0'-terminated. |
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215 |
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216 - UTF-8 aliases are *not* considered as an error. They are |
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217 converted to UTF-16. For example, 0xC0 0xA0, 0xE0 0x80 0xA0, |
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218 and 0xF0 0x80 0x80 0xA0 are all mapped to a single UTF-16 |
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219 encoding unit 0x0020. |
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220 |
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221 - Three byte UTF-8 sequences whose value corresponds to a surrogate |
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222 code or other reserved scalar value are not considered as an |
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223 error either. They may cause an invalid UTF-16 data (e.g., those |
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224 containing unpaired surrogates). |
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225 |
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226 */ |
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227 |
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228 static int Utf8ToUtf16(const Uint8 *utf8, const int utf8_length, Uint16 *utf16, const int utf16_max_length) { |
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229 |
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230 /* p moves over the output buffer. max_ptr points to the next to the last slot of the buffer. */ |
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231 Uint16 *p = utf16; |
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232 Uint16 const *const max_ptr = utf16 + utf16_max_length; |
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233 |
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234 /* end_of_input points to the last byte of input as opposed to the next to the last byte. */ |
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235 Uint8 const *const end_of_input = utf8 + utf8_length - 1; |
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236 |
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237 while (utf8 <= end_of_input) { |
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238 Uint8 const c = *utf8; |
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239 if (p >= max_ptr) { |
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240 /* No more output space. */ |
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241 return -1; |
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242 } |
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243 if (c < 0x80) { |
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244 /* One byte ASCII. */ |
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245 *p++ = c; |
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246 utf8 += 1; |
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247 } else if (c < 0xC0) { |
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248 /* Follower byte without preceeding leader bytes. */ |
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249 return -1; |
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250 } else if (c < 0xE0) { |
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251 /* Two byte sequence. We need one follower byte. */ |
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252 if (end_of_input - utf8 < 1 || (((utf8[1] ^ 0x80)) & 0xC0)) { |
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253 return -1; |
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254 } |
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255 *p++ = (Uint16)(0xCF80 + (c << 6) + utf8[1]); |
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256 utf8 += 2; |
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257 } else if (c < 0xF0) { |
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258 /* Three byte sequence. We need two follower byte. */ |
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259 if (end_of_input - utf8 < 2 || (((utf8[1] ^ 0x80) | (utf8[2] ^ 0x80)) & 0xC0)) { |
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260 return -1; |
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261 } |
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262 *p++ = (Uint16)(0xDF80 + (c << 12) + (utf8[1] << 6) + utf8[2]); |
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263 utf8 += 3; |
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264 } else if (c < 0xF8) { |
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265 int plane; |
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266 /* Four byte sequence. We need three follower bytes. */ |
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267 if (end_of_input - utf8 < 3 || (((utf8[1] ^ 0x80) | (utf8[2] ^0x80) | (utf8[3] ^ 0x80)) & 0xC0)) { |
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268 return -1; |
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269 } |
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270 plane = (-0xC8 + (c << 2) + (utf8[1] >> 4)); |
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271 if (plane == 0) { |
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272 /* This four byte sequence is an alias that |
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273 corresponds to a Unicode scalar value in BMP. |
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274 It fits in an UTF-16 encoding unit. */ |
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275 *p++ = (Uint16)(0xDF80 + (utf8[1] << 12) + (utf8[2] << 6) + utf8[3]); |
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276 } else if (plane <= 16) { |
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277 /* This is a legal four byte sequence that corresponds to a surrogate pair. */ |
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278 if (p + 1 >= max_ptr) { |
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279 /* No enough space on the output buffer for the pair. */ |
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280 return -1; |
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281 } |
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282 *p++ = (Uint16)(0xE5B8 + (c << 8) + (utf8[1] << 2) + (utf8[2] >> 4)); |
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283 *p++ = (Uint16)(0xDB80 + ((utf8[2] & 0x0F) << 6) + utf8[3]); |
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284 } else { |
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285 /* This four byte sequence is out of UTF-16 code space. */ |
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286 return -1; |
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287 } |
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288 utf8 += 4; |
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289 } else { |
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290 /* Longer sequence or unused byte. */ |
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291 return -1; |
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292 } |
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293 } |
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294 return p - utf16; |
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295 } |
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296 |
1327 | 297 #endif |
0 | 298 |
299 /* Check to see if this is a repeated key. | |
300 (idea shamelessly lifted from GII -- thanks guys! :) | |
301 */ | |
302 static int X11_KeyRepeat(Display *display, XEvent *event) | |
303 { | |
304 XEvent peekevent; | |
305 int repeated; | |
306 | |
307 repeated = 0; | |
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308 if ( XPending(display) ) { |
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309 XPeekEvent(display, &peekevent); |
0 | 310 if ( (peekevent.type == KeyPress) && |
311 (peekevent.xkey.keycode == event->xkey.keycode) && | |
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312 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 313 repeated = 1; |
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314 XNextEvent(display, &peekevent); |
0 | 315 } |
316 } | |
317 return(repeated); | |
318 } | |
319 | |
320 /* Note: The X server buffers and accumulates mouse motion events, so | |
321 the motion event generated by the warp may not appear exactly as we | |
322 expect it to. We work around this (and improve performance) by only | |
323 warping the pointer when it reaches the edge, and then wait for it. | |
324 */ | |
325 #define MOUSE_FUDGE_FACTOR 8 | |
326 | |
327 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
328 { | |
329 int w, h, i; | |
330 int deltax, deltay; | |
331 int posted; | |
332 | |
333 w = SDL_VideoSurface->w; | |
334 h = SDL_VideoSurface->h; | |
335 deltax = xevent->xmotion.x - mouse_last.x; | |
336 deltay = xevent->xmotion.y - mouse_last.y; | |
337 #ifdef DEBUG_MOTION | |
338 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
339 #endif | |
340 mouse_last.x = xevent->xmotion.x; | |
341 mouse_last.y = xevent->xmotion.y; | |
342 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
343 | |
344 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
345 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
346 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
347 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
348 /* Get the events that have accumulated */ | |
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349 while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 350 deltax = xevent->xmotion.x - mouse_last.x; |
351 deltay = xevent->xmotion.y - mouse_last.y; | |
352 #ifdef DEBUG_MOTION | |
353 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
354 #endif | |
355 mouse_last.x = xevent->xmotion.x; | |
356 mouse_last.y = xevent->xmotion.y; | |
357 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
358 } | |
359 mouse_last.x = w/2; | |
360 mouse_last.y = h/2; | |
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361 XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 362 mouse_last.x, mouse_last.y); |
363 for ( i=0; i<10; ++i ) { | |
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364 XMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 365 if ( (xevent->xmotion.x > |
366 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
367 (xevent->xmotion.x < | |
368 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
369 (xevent->xmotion.y > | |
370 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
371 (xevent->xmotion.y < | |
372 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
373 break; | |
374 } | |
375 #ifdef DEBUG_XEVENTS | |
376 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
377 #endif | |
378 } | |
379 #ifdef DEBUG_XEVENTS | |
380 if ( i == 10 ) { | |
381 printf("Warning: didn't detect mouse warp motion\n"); | |
382 } | |
383 #endif | |
384 } | |
385 return(posted); | |
386 } | |
387 | |
388 static int X11_DispatchEvent(_THIS) | |
389 { | |
390 int posted; | |
391 XEvent xevent; | |
392 | |
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393 SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
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394 XNextEvent(SDL_Display, &xevent); |
0 | 395 |
3978
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396 /* Discard KeyRelease and KeyPress events generated by auto-repeat. |
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397 We need to do it before passing event to XFilterEvent. Otherwise, |
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398 KeyRelease aware IMs are confused... */ |
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399 if ( xevent.type == KeyRelease |
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400 && X11_KeyRepeat(SDL_Display, &xevent) ) { |
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401 return 0; |
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402 } |
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403 |
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404 #ifdef X_HAVE_UTF8_STRING |
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405 /* If we are translating with IM, we need to pass all events |
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406 to XFilterEvent, and discard those filtered events immediately. */ |
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407 if ( SDL_TranslateUNICODE |
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408 && SDL_IM != NULL |
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409 && XFilterEvent(&xevent, None) ) { |
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410 return 0; |
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411 } |
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412 #endif |
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413 |
0 | 414 posted = 0; |
415 switch (xevent.type) { | |
416 | |
417 /* Gaining mouse coverage? */ | |
418 case EnterNotify: { | |
419 #ifdef DEBUG_XEVENTS | |
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420 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 421 if ( xevent.xcrossing.mode == NotifyGrab ) |
422 printf("Mode: NotifyGrab\n"); | |
423 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
424 printf("Mode: NotifyUngrab\n"); | |
425 #endif | |
4255 | 426 if ( this->input_grab == SDL_GRAB_OFF ) { |
427 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
0 | 428 } |
4255 | 429 posted = SDL_PrivateMouseMotion(0, 0, |
430 xevent.xcrossing.x, | |
431 xevent.xcrossing.y); | |
0 | 432 } |
433 break; | |
434 | |
435 /* Losing mouse coverage? */ | |
436 case LeaveNotify: { | |
437 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
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438 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 439 if ( xevent.xcrossing.mode == NotifyGrab ) |
440 printf("Mode: NotifyGrab\n"); | |
441 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
442 printf("Mode: NotifyUngrab\n"); | |
443 #endif | |
4557
4aa31b9207f2
Finally fixed bug 894 without breaking bug 716. Yay! :)
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444 if ( (xevent.xcrossing.mode != NotifyGrab) && |
4aa31b9207f2
Finally fixed bug 894 without breaking bug 716. Yay! :)
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445 (xevent.xcrossing.mode != NotifyUngrab) && |
4aa31b9207f2
Finally fixed bug 894 without breaking bug 716. Yay! :)
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446 (xevent.xcrossing.detail != NotifyInferior) ) { |
4aa31b9207f2
Finally fixed bug 894 without breaking bug 716. Yay! :)
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447 if ( this->input_grab == SDL_GRAB_OFF ) { |
82
2bddc38a9f5d
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448 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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449 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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450 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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451 xevent.xcrossing.x, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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452 xevent.xcrossing.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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453 } |
0 | 454 } |
455 } | |
456 break; | |
457 | |
458 /* Gaining input focus? */ | |
459 case FocusIn: { | |
460 #ifdef DEBUG_XEVENTS | |
461 printf("FocusIn!\n"); | |
462 #endif | |
463 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
464 | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
465 #ifdef X_HAVE_UTF8_STRING |
1327 | 466 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
467 XSetICFocus(SDL_IC); |
1327 | 468 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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|
469 #endif |
0 | 470 /* Queue entry into fullscreen mode */ |
471 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
472 switch_time = SDL_GetTicks() + 1500; | |
473 } | |
474 break; | |
475 | |
476 /* Losing input focus? */ | |
477 case FocusOut: { | |
478 #ifdef DEBUG_XEVENTS | |
479 printf("FocusOut!\n"); | |
480 #endif | |
481 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
482 | |
1328
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Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
483 #ifdef X_HAVE_UTF8_STRING |
1327 | 484 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
485 XUnsetICFocus(SDL_IC); |
1327 | 486 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
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|
487 #endif |
0 | 488 /* Queue leaving fullscreen mode */ |
489 switch_waiting = 0x01; | |
490 switch_time = SDL_GetTicks() + 200; | |
491 } | |
492 break; | |
493 | |
4117 | 494 #ifdef X_HAVE_UTF8_STRING |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
495 /* Some IM requires MappingNotify to be passed to |
b966761fef6c
Significantly improved XIM support.
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diff
changeset
|
496 XRefreshKeyboardMapping by the app. */ |
b966761fef6c
Significantly improved XIM support.
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diff
changeset
|
497 case MappingNotify: { |
b966761fef6c
Significantly improved XIM support.
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diff
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|
498 XRefreshKeyboardMapping(&xevent.xmapping); |
b966761fef6c
Significantly improved XIM support.
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diff
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|
499 } |
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Significantly improved XIM support.
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diff
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|
500 break; |
4117 | 501 #endif /* X_HAVE_UTF8_STRING */ |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
502 |
0 | 503 /* Generated upon EnterWindow and FocusIn */ |
504 case KeymapNotify: { | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
505 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
506 printf("KeymapNotify!\n"); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
507 #endif |
1327 | 508 X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); |
0 | 509 } |
510 break; | |
511 | |
512 /* Mouse motion? */ | |
513 case MotionNotify: { | |
514 if ( SDL_VideoSurface ) { | |
515 if ( mouse_relative ) { | |
516 if ( using_dga & DGA_MOUSE ) { | |
517 #ifdef DEBUG_MOTION | |
518 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
519 #endif | |
4269
60db3d01cb3a
I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
520 posted = SDL_PrivateMouseMotion(0, 1, |
60db3d01cb3a
I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
parents:
4264
diff
changeset
|
521 xevent.xmotion.x_root, |
60db3d01cb3a
I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
522 xevent.xmotion.y_root); |
0 | 523 } else { |
524 posted = X11_WarpedMotion(this,&xevent); | |
525 } | |
526 } else { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
527 #ifdef DEBUG_MOTION |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
528 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
529 #endif |
0 | 530 posted = SDL_PrivateMouseMotion(0, 0, |
531 xevent.xmotion.x, | |
532 xevent.xmotion.y); | |
533 } | |
534 } | |
535 } | |
536 break; | |
537 | |
538 /* Mouse button press? */ | |
539 case ButtonPress: { | |
540 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
541 xevent.xbutton.button, 0, 0); | |
542 } | |
543 break; | |
544 | |
545 /* Mouse button release? */ | |
546 case ButtonRelease: { | |
547 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
548 xevent.xbutton.button, 0, 0); | |
549 } | |
550 break; | |
551 | |
552 /* Key press? */ | |
553 case KeyPress: { | |
554 SDL_keysym keysym; | |
1327 | 555 KeyCode keycode = xevent.xkey.keycode; |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
556 |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
557 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
558 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
559 #endif |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
560 /* If we're not doing translation, we're done! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
561 if ( !SDL_TranslateUNICODE ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
562 /* Get the translated SDL virtual keysym and put it on the queue.*/ |
1327 | 563 keysym.scancode = keycode; |
564 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
565 keysym.mod = KMOD_NONE; | |
566 keysym.unicode = 0; | |
567 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
568 break; | |
569 } | |
570 | |
571 /* Look up the translated value for the key event */ | |
572 #ifdef X_HAVE_UTF8_STRING | |
573 if ( SDL_IC != NULL ) { | |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
574 Status status; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
575 KeySym xkeysym; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
576 int i; |
1327 | 577 /* A UTF-8 character can be at most 6 bytes */ |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
578 /* ... It's true, but Xutf8LookupString can |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
579 return more than one characters. Moreover, |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
580 the spec. put no upper bound, so we should |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
581 be ready for longer strings. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
582 char keybuf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
583 char *keydata = keybuf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
584 int count; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
585 Uint16 utf16buf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
586 Uint16 *utf16data = utf16buf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
587 int utf16size; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
588 int utf16length; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
589 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
590 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, sizeof(keybuf), &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
591 if (XBufferOverflow == status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
592 /* The IM has just generated somewhat long |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
593 string. We need a longer buffer in this |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
594 case. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
595 keydata = SDL_malloc(count); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
596 if ( keydata == NULL ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
597 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
598 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
599 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
600 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, count, &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
601 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
602 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
603 switch (status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
604 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
605 case XBufferOverflow: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
606 /* Oops! We have allocated the bytes as |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
607 requested by Xutf8LookupString, so the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
608 length of the buffer must be |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
609 sufficient. This case should never |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
610 happen! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
611 SDL_SetError("Xutf8LookupString indicated a double buffer overflow!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
612 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
613 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
614 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
615 case XLookupChars: |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
616 case XLookupBoth: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
617 if (0 == count) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
618 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
619 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
620 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
621 /* We got a converted string from IM. Make |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
622 sure to deliver all characters to the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
623 application as SDL events. Note that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
624 an SDL event can only carry one UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
625 encoding unit, and a surrogate pair is |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
626 delivered as two SDL events. I guess |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
627 this behaviour is probably _imported_ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
628 from Windows or MacOS. To do so, we need |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
629 to convert the UTF-8 data into UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
630 data (not UCS4/UTF-32!). We need an |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
631 estimate of the number of UTF-16 encoding |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
632 units here. The worst case is pure ASCII |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
633 string. Assume so. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
634 /* In 1.3 SDL may have a text event instead, that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
635 carries the whole UTF-8 string with it. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
636 utf16size = count * sizeof(Uint16); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
637 if (utf16size > sizeof(utf16buf)) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
638 utf16data = (Uint16 *) SDL_malloc(utf16size); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
639 if (utf16data == NULL) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
640 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
641 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
642 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
643 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
644 utf16length = Utf8ToUtf16((Uint8 *)keydata, count, utf16data, utf16size); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
645 if (utf16length < 0) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
646 /* The keydata contained an invalid byte |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
647 sequence. It should be a bug of the IM |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
648 or Xlib... */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
649 SDL_SetError("Oops! Xutf8LookupString returned an invalid UTF-8 sequence!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
650 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
651 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
652 |
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653 /* Deliver all UTF-16 encoding units. At |
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diff
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|
654 this moment, SDL event queue has a |
b966761fef6c
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parents:
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|
655 fixed size (128 events), and an SDL |
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|
656 event can hold just one UTF-16 encoding |
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|
657 unit. So, if we receive more than 128 |
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|
658 UTF-16 encoding units from a commit, |
b966761fef6c
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|
659 exceeded characters will be lost. */ |
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|
660 for (i = 0; i < utf16length - 1; i++) { |
b966761fef6c
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|
661 keysym.scancode = 0; |
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|
662 keysym.sym = SDLK_UNKNOWN; |
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|
663 keysym.mod = KMOD_NONE; |
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664 keysym.unicode = utf16data[i]; |
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665 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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|
666 } |
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|
667 /* The keysym for the last character carries the |
b966761fef6c
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|
668 scancode and symbol that corresponds to the X11 |
b966761fef6c
Significantly improved XIM support.
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|
669 keycode. */ |
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|
670 if (utf16length > 0) { |
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|
671 keysym.scancode = keycode; |
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672 keysym.sym = (keycode ? X11_TranslateKeycode(SDL_Display, keycode) : 0); |
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673 keysym.mod = KMOD_NONE; |
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674 keysym.unicode = utf16data[utf16length - 1]; |
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675 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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|
676 } |
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Significantly improved XIM support.
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|
677 break; |
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Significantly improved XIM support.
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|
678 } |
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Significantly improved XIM support.
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679 |
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Significantly improved XIM support.
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680 case XLookupKeySym: { |
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|
681 /* I'm not sure whether it is possible that |
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|
682 a zero keycode makes XLookupKeySym |
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683 status. What I'm sure is that a |
b966761fef6c
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684 combination of a zero scan code and a non |
b966761fef6c
Significantly improved XIM support.
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685 zero sym makes SDL_PrivateKeyboard |
b966761fef6c
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parents:
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|
686 strange state... So, just discard it. |
b966761fef6c
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687 If this doesn't work, I'm receiving bug |
b966761fef6c
Significantly improved XIM support.
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|
688 reports, and I can know under what |
b966761fef6c
Significantly improved XIM support.
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|
689 condition this case happens. */ |
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Significantly improved XIM support.
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|
690 if (keycode) { |
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691 keysym.scancode = keycode; |
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692 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); |
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693 keysym.mod = KMOD_NONE; |
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Significantly improved XIM support.
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694 keysym.unicode = 0; |
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695 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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Significantly improved XIM support.
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|
696 } |
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Significantly improved XIM support.
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697 break; |
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Significantly improved XIM support.
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698 } |
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Significantly improved XIM support.
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699 |
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700 case XLookupNone: { |
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701 /* IM has eaten the event. */ |
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Significantly improved XIM support.
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702 break; |
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703 } |
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Significantly improved XIM support.
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704 |
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Significantly improved XIM support.
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705 default: |
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|
706 /* An unknown status from Xutf8LookupString. */ |
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|
707 SDL_SetError("Oops! Xutf8LookupStringreturned an unknown status"); |
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708 } |
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|
709 |
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Significantly improved XIM support.
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|
710 /* Release dynamic buffers if allocated. */ |
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Significantly improved XIM support.
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711 if (keydata != NULL && keybuf != keydata) { |
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712 SDL_free(keydata); |
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713 } |
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714 if (utf16data != NULL && utf16buf != utf16data) { |
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715 SDL_free(utf16data); |
1327 | 716 } |
717 } | |
718 else | |
719 #endif | |
720 { | |
721 static XComposeStatus state; | |
722 char keybuf[32]; | |
723 | |
3999 | 724 keysym.scancode = keycode; |
725 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
726 keysym.mod = KMOD_NONE; | |
727 keysym.unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
728 if ( XLookupString(&xevent.xkey, |
1327 | 729 keybuf, sizeof(keybuf), |
730 NULL, &state) ) { | |
731 /* | |
732 * FIXME: XLookupString() may yield more than one | |
733 * character, so we need a mechanism to allow for | |
734 * this (perhaps null keypress events with a | |
735 * unicode value) | |
736 */ | |
737 keysym.unicode = (Uint8)keybuf[0]; | |
738 } | |
3978
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Significantly improved XIM support.
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|
739 |
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740 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
1327 | 741 } |
0 | 742 } |
743 break; | |
744 | |
745 /* Key release? */ | |
746 case KeyRelease: { | |
747 SDL_keysym keysym; | |
1327 | 748 KeyCode keycode = xevent.xkey.keycode; |
0 | 749 |
3978
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Significantly improved XIM support.
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|
750 if (keycode == 0) { |
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|
751 /* There should be no KeyRelease for keycode == 0, |
b966761fef6c
Significantly improved XIM support.
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|
752 since it is a notification from IM but a real |
b966761fef6c
Significantly improved XIM support.
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parents:
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|
753 keystroke. */ |
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Significantly improved XIM support.
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parents:
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|
754 /* We need to emit some diagnostic message here. */ |
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Significantly improved XIM support.
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|
755 break; |
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Significantly improved XIM support.
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|
756 } |
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Significantly improved XIM support.
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|
757 |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
758 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
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diff
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|
759 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
760 #endif |
1327 | 761 |
762 /* Get the translated SDL virtual keysym */ | |
763 keysym.scancode = keycode; | |
764 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
765 keysym.mod = KMOD_NONE; | |
766 keysym.unicode = 0; | |
767 | |
768 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
0 | 769 } |
770 break; | |
771 | |
772 /* Have we been iconified? */ | |
773 case UnmapNotify: { | |
774 #ifdef DEBUG_XEVENTS | |
775 printf("UnmapNotify!\n"); | |
776 #endif | |
777 /* If we're active, make ourselves inactive */ | |
778 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
779 /* Swap out the gamma before we go inactive */ | |
780 X11_SwapVidModeGamma(this); | |
781 | |
782 /* Send an internal deactivate event */ | |
783 posted = SDL_PrivateAppActive(0, | |
784 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
785 } | |
786 } | |
787 break; | |
788 | |
789 /* Have we been restored? */ | |
790 case MapNotify: { | |
791 #ifdef DEBUG_XEVENTS | |
792 printf("MapNotify!\n"); | |
793 #endif | |
794 /* If we're not active, make ourselves active */ | |
795 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
796 /* Send an internal activate event */ | |
797 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
798 | |
799 /* Now that we're active, swap the gamma back */ | |
800 X11_SwapVidModeGamma(this); | |
801 } | |
802 | |
803 if ( SDL_VideoSurface && | |
804 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
805 X11_EnterFullScreen(this); | |
806 } else { | |
807 X11_GrabInputNoLock(this, this->input_grab); | |
808 } | |
8
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
809 X11_CheckMouseModeNoLock(this); |
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
810 |
0 | 811 if ( SDL_VideoSurface ) { |
812 X11_RefreshDisplay(this); | |
813 } | |
814 } | |
815 break; | |
816 | |
817 /* Have we been resized or moved? */ | |
818 case ConfigureNotify: { | |
819 #ifdef DEBUG_XEVENTS | |
820 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
821 #endif | |
822 if ( SDL_VideoSurface ) { | |
823 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
824 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
825 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
826 if ( ! ((xevent.xconfigure.width == 32) && | |
827 (xevent.xconfigure.height == 32)) ) { | |
828 SDL_PrivateResize(xevent.xconfigure.width, | |
829 xevent.xconfigure.height); | |
830 } | |
831 } else { | |
832 /* OpenGL windows need to know about the change */ | |
833 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
834 SDL_PrivateExpose(); | |
835 } | |
836 } | |
837 } | |
838 } | |
839 break; | |
840 | |
841 /* Have we been requested to quit (or another client message?) */ | |
842 case ClientMessage: { | |
843 if ( (xevent.xclient.format == 32) && | |
844 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
845 { | |
846 posted = SDL_PrivateQuit(); | |
847 } else | |
848 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
849 SDL_SysWMmsg wmmsg; | |
850 | |
851 SDL_VERSION(&wmmsg.version); | |
852 wmmsg.subsystem = SDL_SYSWM_X11; | |
853 wmmsg.event.xevent = xevent; | |
854 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
855 } | |
856 } | |
857 break; | |
858 | |
859 /* Do we need to refresh ourselves? */ | |
860 case Expose: { | |
861 #ifdef DEBUG_XEVENTS | |
862 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
863 #endif | |
864 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
161
eb6b76a95f2d
An expose event is now sent when using XVideo output.
Sam Lantinga <slouken@libsdl.org>
parents:
111
diff
changeset
|
865 X11_RefreshDisplay(this); |
0 | 866 } |
867 } | |
868 break; | |
869 | |
870 default: { | |
871 #ifdef DEBUG_XEVENTS | |
872 printf("Unhandled event %d\n", xevent.type); | |
873 #endif | |
874 /* Only post the event if we're watching for it */ | |
875 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
876 SDL_SysWMmsg wmmsg; | |
877 | |
878 SDL_VERSION(&wmmsg.version); | |
879 wmmsg.subsystem = SDL_SYSWM_X11; | |
880 wmmsg.event.xevent = xevent; | |
881 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
882 } | |
883 } | |
884 break; | |
885 } | |
886 return(posted); | |
887 } | |
888 | |
889 /* Ack! XPending() actually performs a blocking read if no events available */ | |
890 int X11_Pending(Display *display) | |
891 { | |
892 /* Flush the display connection and look to see if events are queued */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
893 XFlush(display); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
894 if ( XEventsQueued(display, QueuedAlready) ) { |
0 | 895 return(1); |
896 } | |
897 | |
898 /* More drastic measures are required -- see if X is ready to talk */ | |
899 { | |
900 static struct timeval zero_time; /* static == 0 */ | |
901 int x11_fd; | |
902 fd_set fdset; | |
903 | |
904 x11_fd = ConnectionNumber(display); | |
905 FD_ZERO(&fdset); | |
906 FD_SET(x11_fd, &fdset); | |
907 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
908 return(XPending(display)); |
0 | 909 } |
910 } | |
911 | |
912 /* Oh well, nothing is ready .. */ | |
913 return(0); | |
914 } | |
915 | |
916 void X11_PumpEvents(_THIS) | |
917 { | |
918 int pending; | |
919 | |
4139
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
920 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
921 if (!allow_screensaver) { |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
922 static Uint32 screensaverTicks; |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
923 Uint32 nowTicks = SDL_GetTicks(); |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
924 if ((nowTicks - screensaverTicks) > 5000) { |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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4117
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925 XResetScreenSaver(SDL_Display); |
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926 screensaverTicks = nowTicks; |
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|
927 } |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
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928 } |
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929 |
0 | 930 /* Keep processing pending events */ |
931 pending = 0; | |
932 while ( X11_Pending(SDL_Display) ) { | |
933 X11_DispatchEvent(this); | |
934 ++pending; | |
935 } | |
936 if ( switch_waiting ) { | |
937 Uint32 now; | |
938 | |
939 now = SDL_GetTicks(); | |
940 if ( pending || !SDL_VideoSurface ) { | |
941 /* Try again later... */ | |
942 if ( switch_waiting & SDL_FULLSCREEN ) { | |
943 switch_time = now + 1500; | |
944 } else { | |
945 switch_time = now + 200; | |
946 } | |
1740 | 947 } else if ( (int)(switch_time-now) <= 0 ) { |
0 | 948 Uint32 go_fullscreen; |
949 | |
950 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
951 switch_waiting = 0; | |
952 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
953 if ( go_fullscreen ) { | |
954 X11_EnterFullScreen(this); | |
955 } else { | |
956 X11_LeaveFullScreen(this); | |
957 } | |
958 } | |
959 /* Handle focus in/out when grabbed */ | |
960 if ( go_fullscreen ) { | |
961 X11_GrabInputNoLock(this, this->input_grab); | |
962 } else { | |
963 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
964 } | |
965 X11_CheckMouseModeNoLock(this); | |
966 } | |
967 } | |
968 } | |
969 | |
970 void X11_InitKeymap(void) | |
971 { | |
972 int i; | |
973 | |
974 /* Odd keys used in international keyboards */ | |
1379
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975 for ( i=0; i<SDL_arraysize(ODD_keymap); ++i ) |
0 | 976 ODD_keymap[i] = SDLK_UNKNOWN; |
977 | |
1327 | 978 /* Some of these might be mappable to an existing SDLK_ code */ |
979 ODD_keymap[XK_dead_grave&0xFF] = SDLK_COMPOSE; | |
980 ODD_keymap[XK_dead_acute&0xFF] = SDLK_COMPOSE; | |
981 ODD_keymap[XK_dead_tilde&0xFF] = SDLK_COMPOSE; | |
982 ODD_keymap[XK_dead_macron&0xFF] = SDLK_COMPOSE; | |
983 ODD_keymap[XK_dead_breve&0xFF] = SDLK_COMPOSE; | |
984 ODD_keymap[XK_dead_abovedot&0xFF] = SDLK_COMPOSE; | |
985 ODD_keymap[XK_dead_diaeresis&0xFF] = SDLK_COMPOSE; | |
986 ODD_keymap[XK_dead_abovering&0xFF] = SDLK_COMPOSE; | |
987 ODD_keymap[XK_dead_doubleacute&0xFF] = SDLK_COMPOSE; | |
988 ODD_keymap[XK_dead_caron&0xFF] = SDLK_COMPOSE; | |
989 ODD_keymap[XK_dead_cedilla&0xFF] = SDLK_COMPOSE; | |
990 ODD_keymap[XK_dead_ogonek&0xFF] = SDLK_COMPOSE; | |
991 ODD_keymap[XK_dead_iota&0xFF] = SDLK_COMPOSE; | |
992 ODD_keymap[XK_dead_voiced_sound&0xFF] = SDLK_COMPOSE; | |
993 ODD_keymap[XK_dead_semivoiced_sound&0xFF] = SDLK_COMPOSE; | |
994 ODD_keymap[XK_dead_belowdot&0xFF] = SDLK_COMPOSE; | |
1328
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995 #ifdef XK_dead_hook |
1327 | 996 ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; |
1328
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997 #endif |
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|
998 #ifdef XK_dead_horn |
1327 | 999 ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; |
1328
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|
1000 #endif |
1327 | 1001 |
0 | 1002 #ifdef XK_dead_circumflex |
1003 /* These X keysyms have 0xFE as the high byte */ | |
1004 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
1005 #endif | |
805
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1006 #ifdef XK_ISO_Level3_Shift |
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|
1007 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
df1a3218b468
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|
1008 #endif |
0 | 1009 |
1010 /* Map the miscellaneous keys */ | |
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|
1011 for ( i=0; i<SDL_arraysize(MISC_keymap); ++i ) |
0 | 1012 MISC_keymap[i] = SDLK_UNKNOWN; |
1013 | |
1014 /* These X keysyms have 0xFF as the high byte */ | |
1015 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
1016 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
1017 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
1018 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
1019 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
1020 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
1021 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
1022 | |
1023 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
1024 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
1025 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
1026 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
1027 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
1028 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
1029 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
1030 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
1031 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
1032 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
1033 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
1034 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
1035 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
1036 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
1037 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
1038 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
1039 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
1040 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
1041 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
1042 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
1043 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
1044 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
1045 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
1046 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
1047 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
1048 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
1049 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
1050 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
1051 | |
1052 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
1053 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
1054 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
1055 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
1056 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
1057 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
1058 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
1059 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
1060 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
1061 | |
1062 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
1063 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
1064 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
1065 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
1066 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
1067 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
1068 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
1069 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
1070 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
1071 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
1072 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
1073 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
1074 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
1075 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
1076 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
1077 | |
1078 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
1079 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
1080 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
1081 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
1082 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
1083 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
1084 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
1085 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
1086 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
1087 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
1088 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
1089 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
1090 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
1091 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
1092 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
1093 | |
1094 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
1095 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
1096 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
1097 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
1098 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
1099 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
1100 } | |
1101 | |
1327 | 1102 /* Get the translated SDL virtual keysym */ |
1103 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc) | |
0 | 1104 { |
1105 KeySym xsym; | |
1327 | 1106 SDLKey key; |
0 | 1107 |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1108 xsym = XKeycodeToKeysym(display, kc, 0); |
0 | 1109 #ifdef DEBUG_KEYS |
1327 | 1110 fprintf(stderr, "Translating key code %d -> 0x%.4x\n", kc, xsym); |
0 | 1111 #endif |
1327 | 1112 key = SDLK_UNKNOWN; |
0 | 1113 if ( xsym ) { |
1114 switch (xsym>>8) { | |
1327 | 1115 case 0x1005FF: |
0 | 1116 #ifdef SunXK_F36 |
1327 | 1117 if ( xsym == SunXK_F36 ) |
1118 key = SDLK_F11; | |
0 | 1119 #endif |
1120 #ifdef SunXK_F37 | |
1327 | 1121 if ( xsym == SunXK_F37 ) |
1122 key = SDLK_F12; | |
0 | 1123 #endif |
1327 | 1124 break; |
1125 case 0x00: /* Latin 1 */ | |
1126 key = (SDLKey)(xsym & 0xFF); | |
1127 break; | |
1128 case 0x01: /* Latin 2 */ | |
1129 case 0x02: /* Latin 3 */ | |
1130 case 0x03: /* Latin 4 */ | |
1131 case 0x04: /* Katakana */ | |
1132 case 0x05: /* Arabic */ | |
1133 case 0x06: /* Cyrillic */ | |
1134 case 0x07: /* Greek */ | |
1135 case 0x08: /* Technical */ | |
1136 case 0x0A: /* Publishing */ | |
1137 case 0x0C: /* Hebrew */ | |
1138 case 0x0D: /* Thai */ | |
1139 /* These are wrong, but it's better than nothing */ | |
1140 key = (SDLKey)(xsym & 0xFF); | |
1141 break; | |
1142 case 0xFE: | |
1143 key = ODD_keymap[xsym&0xFF]; | |
1144 break; | |
1145 case 0xFF: | |
1146 key = MISC_keymap[xsym&0xFF]; | |
1147 break; | |
1148 default: | |
1149 /* | |
1150 fprintf(stderr, "X11: Unhandled xsym, sym = 0x%04x\n", | |
0 | 1151 (unsigned int)xsym); |
1327 | 1152 */ |
1153 break; | |
0 | 1154 } |
1155 } else { | |
1156 /* X11 doesn't know how to translate the key! */ | |
1157 switch (kc) { | |
1327 | 1158 /* Caution: |
1159 These keycodes are from the Microsoft Keyboard | |
1160 */ | |
1161 case 115: | |
1162 key = SDLK_LSUPER; | |
1163 break; | |
1164 case 116: | |
1165 key = SDLK_RSUPER; | |
1166 break; | |
1167 case 117: | |
1168 key = SDLK_MENU; | |
1169 break; | |
1170 default: | |
1171 /* | |
1172 * no point in an error message; happens for | |
1173 * several keys when we get a keymap notify | |
0 | 1174 */ |
1327 | 1175 break; |
0 | 1176 } |
1177 } | |
1327 | 1178 return key; |
0 | 1179 } |
1180 | |
1181 /* X11 modifier masks for various keys */ | |
1182 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
1183 static unsigned num_mask, mode_switch_mask; | |
1184 | |
1185 static void get_modifier_masks(Display *display) | |
1186 { | |
1187 static unsigned got_masks; | |
1188 int i, j; | |
1189 XModifierKeymap *xmods; | |
1190 unsigned n; | |
1191 | |
1192 if(got_masks) | |
1193 return; | |
1194 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1195 xmods = XGetModifierMapping(display); |
0 | 1196 n = xmods->max_keypermod; |
1197 for(i = 3; i < 8; i++) { | |
1198 for(j = 0; j < n; j++) { | |
1199 KeyCode kc = xmods->modifiermap[i * n + j]; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1200 KeySym ks = XKeycodeToKeysym(display, kc, 0); |
0 | 1201 unsigned mask = 1 << i; |
1202 switch(ks) { | |
1203 case XK_Num_Lock: | |
1204 num_mask = mask; break; | |
1205 case XK_Alt_L: | |
1206 alt_l_mask = mask; break; | |
1207 case XK_Alt_R: | |
1208 alt_r_mask = mask; break; | |
1209 case XK_Meta_L: | |
1210 meta_l_mask = mask; break; | |
1211 case XK_Meta_R: | |
1212 meta_r_mask = mask; break; | |
1213 case XK_Mode_switch: | |
1214 mode_switch_mask = mask; break; | |
1215 } | |
1216 } | |
1217 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1218 XFreeModifiermap(xmods); |
0 | 1219 got_masks = 1; |
1220 } | |
1221 | |
1222 | |
1223 /* | |
1224 * This function is semi-official; it is not officially exported and should | |
1225 * not be considered part of the SDL API, but may be used by client code | |
1226 * that *really* needs it (including legacy code). | |
1227 * It is slow, though, and should be avoided if possible. | |
1228 * | |
1229 * Note that it isn't completely accurate either; in particular, multi-key | |
1230 * sequences (dead accents, compose key sequences) will not work since the | |
1231 * state has been irrevocably lost. | |
1232 */ | |
1233 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
1234 { | |
1235 struct SDL_VideoDevice *this = current_video; | |
1236 char keybuf[32]; | |
1237 int i; | |
1238 KeySym xsym = 0; | |
1239 XKeyEvent xkey; | |
1240 Uint16 unicode; | |
1241 | |
1242 if ( !this || !SDL_Display ) { | |
1243 return 0; | |
1244 } | |
1245 | |
1336
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Sam Lantinga <slouken@libsdl.org>
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1328
diff
changeset
|
1246 SDL_memset(&xkey, 0, sizeof(xkey)); |
0 | 1247 xkey.display = SDL_Display; |
1248 | |
1249 xsym = keysym; /* last resort if not found */ | |
1250 for (i = 0; i < 256; ++i) { | |
1251 if ( MISC_keymap[i] == keysym ) { | |
1252 xsym = 0xFF00 | i; | |
1253 break; | |
1254 } else if ( ODD_keymap[i] == keysym ) { | |
1255 xsym = 0xFE00 | i; | |
1256 break; | |
1257 } | |
1258 } | |
1259 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1260 xkey.keycode = XKeysymToKeycode(xkey.display, xsym); |
0 | 1261 |
1262 get_modifier_masks(SDL_Display); | |
1263 if(modifiers & KMOD_SHIFT) | |
1264 xkey.state |= ShiftMask; | |
1265 if(modifiers & KMOD_CAPS) | |
1266 xkey.state |= LockMask; | |
1267 if(modifiers & KMOD_CTRL) | |
1268 xkey.state |= ControlMask; | |
1269 if(modifiers & KMOD_MODE) | |
1270 xkey.state |= mode_switch_mask; | |
1271 if(modifiers & KMOD_LALT) | |
1272 xkey.state |= alt_l_mask; | |
1273 if(modifiers & KMOD_RALT) | |
1274 xkey.state |= alt_r_mask; | |
1275 if(modifiers & KMOD_LMETA) | |
1276 xkey.state |= meta_l_mask; | |
1277 if(modifiers & KMOD_RMETA) | |
1278 xkey.state |= meta_r_mask; | |
1279 if(modifiers & KMOD_NUM) | |
1280 xkey.state |= num_mask; | |
1281 | |
1282 unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1283 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 1284 unicode = (unsigned char)keybuf[0]; |
1285 return(unicode); | |
1286 } | |
1287 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1288 |
0 | 1289 /* |
1290 * Called when focus is regained, to read the keyboard state and generate | |
1291 * synthetic keypress/release events. | |
1292 * key_vec is a bit vector of keycodes (256 bits) | |
1293 */ | |
1327 | 1294 void X11_SetKeyboardState(Display *display, const char *key_vec) |
0 | 1295 { |
1296 char keys_return[32]; | |
412
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Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
1297 int i; |
0 | 1298 Uint8 *kstate = SDL_GetKeyState(NULL); |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1299 SDLMod modstate; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
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88
diff
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|
1300 Window junk_window; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1301 int x, y; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
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|
1302 unsigned int mask; |
0 | 1303 |
1304 /* The first time the window is mapped, we initialize key state */ | |
1305 if ( ! key_vec ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1306 XQueryKeymap(display, keys_return); |
0 | 1307 key_vec = keys_return; |
1308 } | |
1309 | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1310 /* Get the keyboard modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1311 modstate = 0; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1312 get_modifier_masks(display); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1313 if ( XQueryPointer(display, DefaultRootWindow(display), |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1314 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1315 if ( mask & LockMask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1316 modstate |= KMOD_CAPS; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1317 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1318 if ( mask & mode_switch_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1319 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1320 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1321 if ( mask & num_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1322 modstate |= KMOD_NUM; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1323 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1324 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1325 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1326 /* Zero the new keyboard state and generate it */ |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
1327 SDL_memset(kstate, 0, SDLK_LAST); |
0 | 1328 /* |
1329 * An obvious optimisation is to check entire longwords at a time in | |
1330 * both loops, but we can't be sure the arrays are aligned so it's not | |
1331 * worth the extra complexity | |
1332 */ | |
1327 | 1333 for ( i = 0; i < 32; i++ ) { |
0 | 1334 int j; |
1327 | 1335 if ( !key_vec[i] ) |
0 | 1336 continue; |
1327 | 1337 for ( j = 0; j < 8; j++ ) { |
1338 if ( key_vec[i] & (1 << j) ) { | |
1339 SDLKey key; | |
1340 KeyCode kc = (i << 3 | j); | |
1341 key = X11_TranslateKeycode(display, kc); | |
1342 if ( key == SDLK_UNKNOWN ) { | |
1343 continue; | |
1344 } | |
1345 kstate[key] = SDL_PRESSED; | |
1346 switch (key) { | |
1347 case SDLK_LSHIFT: | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1348 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1349 break; |
1327 | 1350 case SDLK_RSHIFT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1351 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1352 break; |
1327 | 1353 case SDLK_LCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1354 modstate |= KMOD_LCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1355 break; |
1327 | 1356 case SDLK_RCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1357 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1358 break; |
1327 | 1359 case SDLK_LALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1360 modstate |= KMOD_LALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1361 break; |
1327 | 1362 case SDLK_RALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1363 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1364 break; |
1327 | 1365 case SDLK_LMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1366 modstate |= KMOD_LMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1367 break; |
1327 | 1368 case SDLK_RMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1369 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1370 break; |
1327 | 1371 default: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1372 break; |
1327 | 1373 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1374 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1375 } |
0 | 1376 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1377 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1378 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1379 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1380 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1381 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1382 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1383 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1384 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1385 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1386 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1387 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1388 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1389 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1390 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1391 SDL_SetModState(modstate); |
0 | 1392 } |
1393 | |
1394 void X11_InitOSKeymap(_THIS) | |
1395 { | |
1396 X11_InitKeymap(); | |
1397 } | |
1398 |