Mercurial > sdl-ios-xcode
annotate src/loadso/macos/SDL_sysloadso.c @ 4928:930614179450 SDL-1.2
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 03 Dec 2010 16:55:25 -0800 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifdef SDL_LOADSO_MACOS |
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25 |
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26 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
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27 /* System dependent library loading routines */ |
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28 |
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29 #include <stdio.h> |
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30 #include <string.h> |
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31 #define OLDP2C 1 |
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32 #include <Strings.h> |
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33 #include <CodeFragments.h> |
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34 #include <Errors.h> |
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35 |
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36 #include "SDL_loadso.h" |
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37 |
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38 void *SDL_LoadObject(const char *sofile) |
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39 { |
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40 void *handle = NULL; |
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41 const char *loaderror = NULL; |
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42 CFragConnectionID library_id; |
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43 Ptr mainAddr; |
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44 Str255 errName; |
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45 OSErr error; |
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46 char psofile[512]; |
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47 |
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48 SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); |
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49 error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, |
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50 kLoadCFrag, &library_id, &mainAddr, errName); |
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51 switch (error) { |
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52 case noErr: |
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53 loaderror = NULL; |
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54 break; |
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55 case cfragNoLibraryErr: |
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56 loaderror = "Library not found"; |
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57 break; |
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58 case cfragUnresolvedErr: |
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59 loaderror = "Unabled to resolve symbols"; |
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60 break; |
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61 case cfragNoPrivateMemErr: |
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62 case cfragNoClientMemErr: |
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63 loaderror = "Out of memory"; |
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64 break; |
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65 default: |
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66 loaderror = "Unknown Code Fragment Manager error"; |
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67 break; |
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68 } |
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69 if ( loaderror == NULL ) { |
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70 handle = (void *)(library_id); |
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71 } else { |
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72 SDL_SetError("Failed loading %s: %s", sofile, loaderror); |
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73 } |
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74 return(handle); |
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75 } |
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76 |
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77 void *SDL_LoadFunction(void *handle, const char *name) |
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78 { |
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79 void *symbol = NULL; |
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80 const char *loaderror = NULL; |
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81 CFragSymbolClass class; |
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82 CFragConnectionID library_id = (CFragConnectionID)handle; |
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83 char pname[512]; |
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84 |
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85 SDL_strlcpy(pname, name, SDL_arraysize(pname)); |
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86 if ( FindSymbol(library_id, C2PStr(pname), |
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87 (char **)&symbol, &class) != noErr ) { |
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88 loaderror = "Symbol not found"; |
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89 } |
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90 |
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91 if ( symbol == NULL ) { |
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92 SDL_SetError("Failed loading %s: %s", name, loaderror); |
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93 } |
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94 return(symbol); |
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95 } |
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96 |
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97 void SDL_UnloadObject(void *handle) |
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98 { |
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99 CFragConnectionID library_id; |
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100 if ( handle != NULL ) { |
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101 library_id = (CFragConnectionID)handle; |
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102 CloseConnection(&library_id); |
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103 } |
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104 } |
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105 |
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106 #endif /* SDL_LOADSO_MACOS */ |