annotate src/audio/macrom/SDL_romaudio.h @ 4928:930614179450 SDL-1.2

Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 03 Dec 2010 16:55:25 -0800
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_romaudio_h
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25 #define _SDL_romaudio_h
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26
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27 #include "../SDL_sysaudio.h"
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28
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29 /* This is Ryan's improved MacOS sound code, with locking support */
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30 #define USE_RYANS_SOUNDCODE
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31
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32 /* Hidden "this" pointer for the video functions */
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33 #define _THIS SDL_AudioDevice *this
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34
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35 struct SDL_PrivateAudioData {
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36 /* Sound manager audio channel */
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37 SndChannelPtr channel;
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38 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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39 /* FIXME: Add Ryan's static data here */
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40 #else
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41 /* Double buffering variables */
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42 SndDoubleBufferPtr audio_buf[2];
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43 #endif
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44 };
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45
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46 /* Old variable names */
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47 #define channel (this->hidden->channel)
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48 #define audio_buf (this->hidden->audio_buf)
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49
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50 #endif /* _SDL_romaudio_h */