annotate docs/html/sdlsetalpha.html @ 4928:930614179450 SDL-1.2

Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 03 Dec 2010 16:55:25 -0800
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetAlpha</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_SetColorKey"
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17 HREF="sdlsetcolorkey.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetClipRect"
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20 HREF="sdlsetcliprect.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlsetcolorkey.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlsetcliprect.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSETALPHA"
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74 ></A
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75 >SDL_SetAlpha</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN2096"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_SetAlpha&nbsp;--&nbsp;Adjust the alpha properties of a surface</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN2099"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN2100"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_SetAlpha</B
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108 ></CODE
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109 >(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN2106"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><DIV
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123 CLASS="NOTE"
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124 ><BLOCKQUOTE
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125 CLASS="NOTE"
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126 ><P
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127 ><B
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128 >Note: </B
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129 >This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT
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130 CLASS="LITERAL"
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131 >SDL_ALPHA_TRANSPARENT</TT
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132 >) is now considered transparent and 255 (<TT
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133 CLASS="LITERAL"
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134 >SDL_ALPHA_OPAQUE</TT
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135 >) is now considered opaque.</P
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136 ></BLOCKQUOTE
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137 ></DIV
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138 ><P
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139 ><TT
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140 CLASS="FUNCTION"
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141 >SDL_SetAlpha</TT
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142 > is used for setting the per-surface alpha
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143 value and/or enabling and disabling alpha blending.</P
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144 ><P
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145 >The<TT
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146 CLASS="PARAMETER"
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147 ><I
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148 >surface</I
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149 ></TT
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150 > parameter specifies which surface whose alpha
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151 attributes you wish to adjust. <TT
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152 CLASS="PARAMETER"
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153 ><I
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154 >flags</I
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155 ></TT
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156 > is used to specify
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157 whether alpha blending should be used (<TT
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158 CLASS="LITERAL"
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159 >SDL_SRCALPHA</TT
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160 >) and
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161 whether the surface should use RLE acceleration for blitting
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162 (<TT
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163 CLASS="LITERAL"
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164 >SDL_RLEACCEL</TT
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165 >). <TT
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166 CLASS="PARAMETER"
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167 ><I
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168 >flags</I
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169 ></TT
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170 > can be an OR'd
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171 combination of these two options, one of these options or 0. If
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172 <TT
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173 CLASS="LITERAL"
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174 >SDL_SRCALPHA</TT
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175 > is not passed as a flag then all alpha
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176 information is ignored when blitting the surface. The
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177 <TT
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178 CLASS="PARAMETER"
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179 ><I
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180 >alpha</I
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181 ></TT
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182 > parameter is the per-surface alpha value; a
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183 surface need not have an alpha channel to use per-surface alpha and blitting
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184 can still be accelerated with <TT
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185 CLASS="LITERAL"
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186 >SDL_RLEACCEL</TT
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187 >.</P
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188 ><DIV
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189 CLASS="NOTE"
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190 ><BLOCKQUOTE
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191 CLASS="NOTE"
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192 ><P
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193 ><B
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194 >Note: </B
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195 >The per-surface alpha value of 128 is considered a special case and
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196 is optimised, so it's much faster than other per-surface values.</P
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197 ></BLOCKQUOTE
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198 ></DIV
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199 ><P
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200 >Alpha effects surface blitting in the following ways:</P
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201 ><DIV
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202 CLASS="INFORMALTABLE"
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203 ><A
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204 NAME="AEN2126"
0
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205 ></A
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206 ><P
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207 ></P
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208 ><TABLE
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209 BORDER="0"
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210 CLASS="CALSTABLE"
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211 ><TBODY
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212 ><TR
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213 ><TD
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214 ALIGN="LEFT"
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215 VALIGN="TOP"
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216 >RGBA-&#62;RGB with <TT
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217 CLASS="LITERAL"
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218 >SDL_SRCALPHA</TT
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219 ></TD
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220 ><TD
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221 ALIGN="LEFT"
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222 VALIGN="TOP"
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223 ><P
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224 >The source is alpha-blended with the destination, using the alpha channel. <TT
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225 CLASS="LITERAL"
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226 >SDL_SRCCOLORKEY</TT
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227 > and the per-surface alpha are ignored.</P
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228 ></TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 >RGBA-&#62;RGB without <TT
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235 CLASS="LITERAL"
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236 >SDL_SRCALPHA</TT
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237 ></TD
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238 ><TD
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239 ALIGN="LEFT"
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240 VALIGN="TOP"
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241 ><P
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242 >The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P
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243 ></TD
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244 ></TR
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245 ><TR
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246 ><TD
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247 ALIGN="LEFT"
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248 VALIGN="TOP"
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249 >RGB-&#62;RGBA with <TT
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250 CLASS="LITERAL"
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251 >SDL_SRCALPHA</TT
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252 ></TD
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253 ><TD
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254 ALIGN="LEFT"
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255 VALIGN="TOP"
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256 ><P
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257 >The source is alpha-blended with the destination using the per-surface alpha
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258 value. If <TT
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259 CLASS="LITERAL"
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260 >SDL_SRCCOLORKEY</TT
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261 > is set, only the pixels not
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262 matching the colorkey value are copied. The alpha channel of the copied pixels
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263 is set to opaque.</P
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264 ></TD
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265 ></TR
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266 ><TR
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267 ><TD
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268 ALIGN="LEFT"
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269 VALIGN="TOP"
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270 >RGB-&#62;RGBA without <TT
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271 CLASS="LITERAL"
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272 >SDL_SRCALPHA</TT
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273 ></TD
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274 ><TD
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275 ALIGN="LEFT"
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276 VALIGN="TOP"
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277 ><P
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278 >The RGB data is copied from the source and the alpha value of the copied pixels
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279 is set to opaque. If <TT
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280 CLASS="LITERAL"
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281 >SDL_SRCCOLORKEY</TT
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282 > is set, only the pixels
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283 not matching the colorkey value are copied. </P
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284 ></TD
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285 ></TR
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286 ><TR
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287 ><TD
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288 ALIGN="LEFT"
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289 VALIGN="TOP"
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290 >RGBA-&#62;RGBA with <TT
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291 CLASS="LITERAL"
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292 >SDL_SRCALPHA</TT
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293 ></TD
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294 ><TD
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295 ALIGN="LEFT"
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296 VALIGN="TOP"
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297 ><P
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298 >The source is alpha-blended with the destination using the source alpha
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299 channel. The alpha channel in the destination surface is left untouched.
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300 <TT
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301 CLASS="LITERAL"
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302 >SDL_SRCCOLORKEY</TT
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303 > is ignored.</P
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304 ></TD
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305 ></TR
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306 ><TR
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307 ><TD
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308 ALIGN="LEFT"
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309 VALIGN="TOP"
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310 >RGBA-&#62;RGBA without <TT
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311 CLASS="LITERAL"
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312 >SDL_SRCALPHA</TT
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313 ></TD
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314 ><TD
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315 ALIGN="LEFT"
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316 VALIGN="TOP"
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317 ><P
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318 >The RGBA data is copied to the destination surface. If <TT
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319 CLASS="LITERAL"
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320 >SDL_SRCCOLORKEY</TT
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321 > is set, only the pixels not matching the colorkey value are copied.</P
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322 ></TD
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323 ></TR
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324 ><TR
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325 ><TD
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326 ALIGN="LEFT"
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327 VALIGN="TOP"
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328 >RGB-&#62;RGB with <TT
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329 CLASS="LITERAL"
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330 >SDL_SRCALPHA</TT
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331 ></TD
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332 ><TD
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333 ALIGN="LEFT"
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334 VALIGN="TOP"
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335 ><P
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336 >The source is alpha-blended with the destination using the per-surface alpha value. If <TT
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337 CLASS="LITERAL"
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338 >SDL_SRCCOLORKEY</TT
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339 > is set, only the pixels not matching the colorkey value are copied.</P
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340 ></TD
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341 ></TR
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342 ><TR
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343 ><TD
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344 ALIGN="LEFT"
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345 VALIGN="TOP"
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346 >RGB-&#62;RGB without <TT
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347 CLASS="LITERAL"
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348 >SDL_SRCALPHA</TT
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349 ></TD
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350 ><TD
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351 ALIGN="LEFT"
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352 VALIGN="TOP"
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353 ><P
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354 >The RGB data is copied from the source. If <TT
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355 CLASS="LITERAL"
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356 >SDL_SRCCOLORKEY</TT
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357 > is set, only the pixels not matching the colorkey value are copied.</P
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358 ></TD
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359 ></TR
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360 ></TBODY
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361 ></TABLE
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362 ><P
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363 ></P
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364 ></DIV
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365 ><DIV
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366 CLASS="NOTE"
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367 ><BLOCKQUOTE
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368 CLASS="NOTE"
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369 ><P
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370 ><B
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371 >Note: </B
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372 > Note that RGBA-&#62;RGBA blits (with SDL_SRCALPHA set) keep the alpha
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373 of the destination surface. This means that you cannot compose two arbitrary
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374 RGBA surfaces this way and get the result you would expect from "overlaying"
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375 them; the destination alpha will work as a mask.</P
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376 ><P
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377 >Also note that per-pixel and per-surface alpha cannot be combined;
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378 the per-pixel alpha is always used if available</P
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379 ></BLOCKQUOTE
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380 ></DIV
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381 ></DIV
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382 ><DIV
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383 CLASS="REFSECT1"
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384 ><A
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385 NAME="AEN2179"
55
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386 ></A
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387 ><H2
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388 >Return Value</H2
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389 ><P
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390 >This function returns <SPAN
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391 CLASS="RETURNVALUE"
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392 >0</SPAN
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393 >, or
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394 <SPAN
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395 CLASS="RETURNVALUE"
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396 >-1</SPAN
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397 > if there was an error.</P
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398 ></DIV
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399 ><DIV
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400 CLASS="REFSECT1"
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401 ><A
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402 NAME="AEN2184"
0
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403 ></A
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404 ><H2
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405 >See Also</H2
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406 ><P
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407 ><A
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408 HREF="sdlmaprgba.html"
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409 ><TT
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410 CLASS="FUNCTION"
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411 >SDL_MapRGBA</TT
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412 ></A
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413 >,
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414 <A
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415 HREF="sdlgetrgba.html"
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416 ><TT
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417 CLASS="FUNCTION"
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418 >SDL_GetRGBA</TT
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419 ></A
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420 >,
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421 <A
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422 HREF="sdldisplayformatalpha.html"
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423 ><TT
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424 CLASS="FUNCTION"
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425 >SDL_DisplayFormatAlpha</TT
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426 ></A
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427 >,
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428 <A
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429 HREF="sdlblitsurface.html"
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430 ><TT
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431 CLASS="FUNCTION"
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432 >SDL_BlitSurface</TT
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433 ></A
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434 ></P
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435 ></DIV
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436 ><DIV
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437 CLASS="NAVFOOTER"
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438 ><HR
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439 ALIGN="LEFT"
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440 WIDTH="100%"><TABLE
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441 SUMMARY="Footer navigation table"
0
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442 WIDTH="100%"
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443 BORDER="0"
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444 CELLPADDING="0"
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445 CELLSPACING="0"
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446 ><TR
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447 ><TD
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448 WIDTH="33%"
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449 ALIGN="left"
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450 VALIGN="top"
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451 ><A
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452 HREF="sdlsetcolorkey.html"
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453 ACCESSKEY="P"
0
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454 >Prev</A
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455 ></TD
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456 ><TD
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457 WIDTH="34%"
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458 ALIGN="center"
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459 VALIGN="top"
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460 ><A
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461 HREF="index.html"
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462 ACCESSKEY="H"
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463 >Home</A
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464 ></TD
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465 ><TD
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466 WIDTH="33%"
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467 ALIGN="right"
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468 VALIGN="top"
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469 ><A
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470 HREF="sdlsetcliprect.html"
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471 ACCESSKEY="N"
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472 >Next</A
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473 ></TD
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474 ></TR
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475 ><TR
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476 ><TD
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477 WIDTH="33%"
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478 ALIGN="left"
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479 VALIGN="top"
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480 >SDL_SetColorKey</TD
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481 ><TD
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482 WIDTH="34%"
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483 ALIGN="center"
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484 VALIGN="top"
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485 ><A
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486 HREF="video.html"
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487 ACCESSKEY="U"
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488 >Up</A
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489 ></TD
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490 ><TD
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491 WIDTH="33%"
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492 ALIGN="right"
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493 VALIGN="top"
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494 >SDL_SetClipRect</TD
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495 ></TR
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496 ></TABLE
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497 ></DIV
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498 ></BODY
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499 ></HTML
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500 >