Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_windowsframebuffer.h @ 5194:93052810ceb5
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Feb 2011 10:11:27 -0800 |
parents | 9b2e99ebd099 |
children | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 extern int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
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25 extern int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects); |
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26 extern void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window); |
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27 |
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28 /* vi: set ts=4 sw=4 expandtab: */ |