annotate src/hermes/common.inc @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents d76c3909b244
children
rev   line source
1871
9ff9a58fa1e3 Fixed bug #157
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1 ; Some common macros for hermes nasm code
9ff9a58fa1e3 Fixed bug #157
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2
9ff9a58fa1e3 Fixed bug #157
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3 %macro SDL_FUNC 1
9ff9a58fa1e3 Fixed bug #157
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4 %ifdef HIDDEN_VISIBILITY
9ff9a58fa1e3 Fixed bug #157
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5 GLOBAL %1:function hidden
9ff9a58fa1e3 Fixed bug #157
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6 %else
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7 GLOBAL %1
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8 %endif
9ff9a58fa1e3 Fixed bug #157
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9 %endmacro