Mercurial > sdl-ios-xcode
annotate sdl.pc.in @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | 926aea04a595 |
children | 824f6dee6648 |
rev | line source |
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1866
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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1 # sdl pkg-config source file |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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2 |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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3 prefix=@prefix@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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4 exec_prefix=@exec_prefix@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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5 libdir=@libdir@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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6 includedir=@includedir@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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7 |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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8 Name: sdl |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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10 Version: @SDL_VERSION@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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11 Requires: |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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12 Conflicts: |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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13 Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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14 Cflags: -I${includedir}/SDL @SDL_CFLAGS@ |