Mercurial > sdl-ios-xcode
annotate include/SDL_compat.h @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | 760c1bd2d625 |
children | e61ad15a205f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* This file contains functions for backwards compatibility with SDL 1.2 */ |
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24 |
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25 #ifndef _SDL_compat_h |
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26 #define _SDL_compat_h |
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27 |
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28 #include "SDL_video.h" |
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29 #include "SDL_version.h" |
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30 |
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31 #include "begin_code.h" |
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32 /* Set up for C function definitions, even when using C++ */ |
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33 #ifdef __cplusplus |
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34 /* *INDENT-OFF* */ |
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35 extern "C" { |
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36 /* *INDENT-ON* */ |
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37 #endif |
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38 |
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39 #define SDL_SWSURFACE 0x00000000 /* Not used */ |
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40 #define SDL_ANYFORMAT 0x00100000 |
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41 #define SDL_HWPALETTE 0x00200000 |
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42 #define SDL_DOUBLEBUF 0x00400000 |
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43 #define SDL_FULLSCREEN 0x00800000 |
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44 #define SDL_RESIZABLE 0x01000000 |
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45 #define SDL_NOFRAME 0x02000000 |
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46 #define SDL_OPENGL 0x04000000 |
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47 #define SDL_HWSURFACE 0x08000001 /* Not used */ |
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48 #define SDL_ASYNCBLIT 0x08000000 /* Not used */ |
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49 #define SDL_HWACCEL 0x08000000 /* Not used */ |
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50 |
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51 #define SDL_APPMOUSEFOCUS 0x01 |
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52 #define SDL_APPINPUTFOCUS 0x02 |
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53 #define SDL_APPACTIVE 0x04 |
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54 |
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55 #define SDL_LOGPAL 0x01 |
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56 #define SDL_PHYSPAL 0x02 |
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57 |
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58 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1 |
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59 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2 |
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60 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3 |
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61 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT) |
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62 #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE) |
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63 #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE) |
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64 |
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65 #define SDL_BUTTON_WHEELUP 4 |
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66 #define SDL_BUTTON_WHEELDOWN 5 |
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67 |
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68 #define SDL_DEFAULT_REPEAT_DELAY 500 |
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69 #define SDL_DEFAULT_REPEAT_INTERVAL 30 |
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70 |
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71 typedef struct SDL_VideoInfo |
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72 { |
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73 Uint32 hw_available:1; |
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74 Uint32 wm_available:1; |
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75 Uint32 UnusedBits1:6; |
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76 Uint32 UnusedBits2:1; |
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77 Uint32 blit_hw:1; |
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78 Uint32 blit_hw_CC:1; |
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79 Uint32 blit_hw_A:1; |
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80 Uint32 blit_sw:1; |
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81 Uint32 blit_sw_CC:1; |
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82 Uint32 blit_sw_A:1; |
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83 Uint32 blit_fill:1; |
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84 Uint32 UnusedBits3:16; |
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85 Uint32 video_mem; |
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86 |
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87 SDL_PixelFormat *vfmt; |
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88 } SDL_VideoInfo; |
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89 |
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90 /* The most common video overlay formats. |
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91 For an explanation of these pixel formats, see: |
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92 http://www.webartz.com/fourcc/indexyuv.htm |
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93 |
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94 For information on the relationship between color spaces, see: |
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95 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html |
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96 */ |
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97 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ |
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98 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ |
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99 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
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100 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
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101 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
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102 |
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103 /* The YUV hardware video overlay */ |
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104 typedef struct SDL_Overlay |
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105 { |
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106 Uint32 format; /* Read-only */ |
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107 int w, h; /* Read-only */ |
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108 int planes; /* Read-only */ |
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109 Uint16 *pitches; /* Read-only */ |
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110 Uint8 **pixels; /* Read-write */ |
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111 |
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112 /* Hardware-specific surface info */ |
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113 struct private_yuvhwfuncs *hwfuncs; |
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114 struct private_yuvhwdata *hwdata; |
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115 |
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116 /* Special flags */ |
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117 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */ |
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118 Uint32 UnusedBits:31; |
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119 } SDL_Overlay; |
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120 |
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121 typedef enum |
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122 { |
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123 SDL_GRAB_QUERY = -1, |
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124 SDL_GRAB_OFF = 0, |
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125 SDL_GRAB_ON = 1 |
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126 } SDL_GrabMode; |
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127 |
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128 struct SDL_SysWMinfo; |
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129 |
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130 #define SDL_SetModuleHandle(x) |
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131 #define SDL_AllocSurface SDL_CreateRGBSurface |
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132 |
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133 extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); |
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134 extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); |
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135 extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); |
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136 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); |
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137 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, |
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138 Uint32 flags); |
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139 extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format, |
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140 Uint32 flags); |
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141 extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height, |
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142 int bpp, Uint32 flags); |
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143 extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void); |
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144 extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen, |
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145 int numrects, SDL_Rect * rects); |
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146 extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x, |
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147 Sint32 y, Uint32 w, Uint32 h); |
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148 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); |
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149 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); |
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150 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * |
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151 surface); |
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152 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, |
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153 const char *icon); |
2043 | 154 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title, |
155 const char **icon); | |
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156 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); |
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157 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
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158 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); |
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159 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
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160 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags, |
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161 const SDL_Color * colors, |
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162 int firstcolor, int ncolors); |
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163 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, |
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164 const SDL_Color * colors, |
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165 int firstcolor, int ncolors); |
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166 extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info); |
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167 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); |
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168 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
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169 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, |
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170 int height, |
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171 Uint32 format, |
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172 SDL_Surface * |
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173 display); |
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174 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); |
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175 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); |
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176 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, |
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177 SDL_Rect * dstrect); |
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178 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); |
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179 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
2129
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180 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
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181 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); |
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182 |
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183 /* Ends C function definitions when using C++ */ |
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184 #ifdef __cplusplus |
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185 /* *INDENT-OFF* */ |
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186 } |
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187 /* *INDENT-ON* */ |
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188 #endif |
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189 #include "close_code.h" |
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190 |
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191 #endif /* _SDL_compat_h */ |
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192 |
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193 /* vi: set ts=4 sw=4 expandtab: */ |