Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetError.3 @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_GetError\- Get SDL error string |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL/SDL\&.h" |
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7 .sp |
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8 \fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 \fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&. |
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12 .SH "RETURN VALUE" |
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13 .PP |
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14 \fBSDL_GetError\fP returns a string containing the last error\&. |
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |