annotate Xcode/SDLTest/libsdlmain_prefix.h @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents 4d2d0548f5b2
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2207
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Sam Lantinga <slouken@libsdl.org>
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1 /*
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2 * libsdlmain_prefix.h
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3 * SDLTest
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4 *
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5 * Created by Darrell Walisser on Wed Aug 06 2003.
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6 * Copyright (c) 2003 __MyCompanyName__. All rights reserved.
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Sam Lantinga <slouken@libsdl.org>
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7 *
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8 */
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9
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10 #include <Cocoa/Cocoa.h>
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11 #include <Carbon/Carbon.h>
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12 #include "SDL.h"
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4d2d0548f5b2 Don't run indent on the Xcode templates
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13 #include "SDLMain.h"