Mercurial > sdl-ios-xcode
annotate Xcode/SDLTest/libsdlmain_prefix.h @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | 4d2d0548f5b2 |
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1 /* |
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2 * libsdlmain_prefix.h |
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3 * SDLTest |
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4 * |
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5 * Created by Darrell Walisser on Wed Aug 06 2003. |
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6 * Copyright (c) 2003 __MyCompanyName__. All rights reserved. |
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7 * |
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8 */ |
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9 |
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10 #include <Cocoa/Cocoa.h> |
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11 #include <Carbon/Carbon.h> |
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12 #include "SDL.h" |
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13 #include "SDLMain.h" |