Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/.cvsignore @ 865:92615154bb68
Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA
I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.
The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.
The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 02 Mar 2004 12:49:16 +0000 |
parents | f590dd383b5d |
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70
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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1 Makefile.in |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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2 Makefile |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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3 .libs |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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4 *.o |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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5 *.lo |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
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6 *.la |