Mercurial > sdl-ios-xcode
annotate src/main/macosx/exports/gendef.pl @ 865:92615154bb68
Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA
I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.
The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.
The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 02 Mar 2004 12:49:16 +0000 |
parents | 618fcc5861c8 |
children | 02759105b989 |
rev | line source |
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47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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1 #!/usr/bin/perl |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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2 # |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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3 # Program to take a set of header files and generate DLL export definitions |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
parents:
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4 |
825
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*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
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5 # print objective-c exports |
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*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
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6 print "\t.objc_class_name_SDL_QuartzWindow\n"; |
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*** empty log message ***
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7 print "\t.objc_class_name_SDL_QuartzWindowDelegate\n"; |
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*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
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8 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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9 while ( ($file = shift(@ARGV)) ) { |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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10 if ( ! defined(open(FILE, $file)) ) { |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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11 warn "Couldn't open $file: $!\n"; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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12 next; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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13 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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14 $printed_header = 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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15 $file =~ s,.*/,,; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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16 while (<FILE>) { |
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05b97424225f
*** empty log message ***
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17 if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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18 print "\t_$1\n"; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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19 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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20 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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21 close(FILE); |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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22 } |