annotate src/audio/amigaos/Makefile.am @ 865:92615154bb68

Date: Sun, 29 Feb 2004 15:14:22 +0200 From: Martin_Storsj Subject: Dynamic loading of ALSA I recently discovered that SDL can dynamically load ESD and aRts, and made a patch which adds this same functionality to ALSA. The update for configure.in isn't too good (it should e.g. look for libasound.so in other directories than /usr/lib), because I'm not too good at shellscripting and autoconf. The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and SDL_LoadFunction is that libasound uses versioned symbols, and it is necessary to load the correct version using dlvsym. This isn't probably any real portability issue, because ALSA is linux-only.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Mar 2004 12:49:16 +0000
parents 75a95f82bc1f
children
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 ## Makefile.am for the SDL AmigaOS audio subsystem
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 noinst_LTLIBRARIES = libaudio_arch.la
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
6 ARCH_SRCS = SDL_ahiaudio.c SDL_ahiaudio.h
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 libaudio_arch_la_SOURCES = $(ARCH_SRCS)