Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_GetProcAddress.3 @ 2328:91e601d9df8b
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
author | Bob Pendleton <bob@pendleton.com> |
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date | Fri, 14 Mar 2008 18:17:49 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_GL_GetProcAddress \- Get the address of a GL function |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. | |
12 .SH "EXAMPLE" | |
13 .PP | |
14 .nf | |
15 \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); | |
16 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; | |
17 int has_multitexture=1; | |
18 \&. | |
19 \&. | |
20 \&. | |
21 /* Get function pointer */ | |
22 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); | |
23 | |
24 /* Check for a valid function ptr */ | |
25 if(!glActiveTextureARB_ptr){ | |
26 fprintf(stderr, "Multitexture Extensions not present\&. | |
27 "); | |
28 has_multitexture=0; | |
29 } | |
30 \&. | |
31 \&. | |
32 \&. | |
33 \&. | |
34 if(has_multitexture){ | |
35 glActiveTextureARB_ptr(GL_TEXTURE0_ARB); | |
36 \&. | |
37 \&. | |
38 } | |
39 else{ | |
40 \&. | |
41 \&. | |
42 }\fR | |
43 .fi | |
44 .PP | |
45 .SH "SEE ALSO" | |
46 .PP | |
47 \fI\fBSDL_GL_LoadLibrary\fP\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
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48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |