annotate test/COPYING @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents e8157fcb3114
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74212992fb08 Initial revision
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74212992fb08 Initial revision
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2 The test programs in this directory tree are for demonstrating and
74212992fb08 Initial revision
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3 testing the functionality of the SDL library, and are placed in the
74212992fb08 Initial revision
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4 public domain.
74212992fb08 Initial revision
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5
74212992fb08 Initial revision
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6 October 28, 1997
74212992fb08 Initial revision
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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8 Sam Lantinga (slouken@libsdl.org)