Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio_c.h @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | f3dcf04412cf |
children | f7b03b6838cb |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
22 #include "SDL_config.h" |
0 | 23 |
24 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ | |
25 | |
26 /* Functions to get a list of "close" audio formats */ | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
27 extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
28 extern SDL_AudioFormat SDL_NextAudioFormat(void); |
0 | 29 |
30 /* Function to calculate the size and silence for a SDL_AudioSpec */ | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1769
diff
changeset
|
31 extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); |
0 | 32 |
33 /* The actual mixing thread function */ | |
1769 | 34 extern int SDLCALL SDL_RunAudio(void *audiop); |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
35 |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
36 /* this is used internally to access some autogenerated code. */ |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
37 typedef struct |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
38 { |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
39 SDL_AudioFormat src_fmt; |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
40 SDL_AudioFormat dst_fmt; |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
41 SDL_AudioFilter filter; |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
42 } SDL_AudioTypeFilters; |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
43 extern const SDL_AudioTypeFilters sdl_audio_type_filters[]; |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
|
44 |
3021
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
45 /* this is used internally to access some autogenerated code. */ |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
46 typedef struct |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
47 { |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
48 SDL_AudioFormat fmt; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
49 int channels; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
50 int upsample; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
51 int multiple; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
52 SDL_AudioFilter filter; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
53 } SDL_AudioRateFilters; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
54 extern const SDL_AudioRateFilters sdl_audio_rate_filters[]; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
2859
diff
changeset
|
55 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1769
diff
changeset
|
56 /* vi: set ts=4 sw=4 expandtab: */ |