Mercurial > sdl-ios-xcode
annotate src/SDL_fatal.c @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | dc1eb82ffdaa |
children | 09ce26cedfd2 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General fatal signal handling code for SDL */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
0 | 27 |
28 #include <signal.h> | |
29 | |
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30 #include "SDL_stdinc.h" |
0 | 31 #include "SDL_fatal.h" |
32 | |
33 /* This installs some signal handlers for the more common fatal signals, | |
34 so that if the programmer is lazy, the app doesn't die so horribly if | |
35 the program crashes. | |
36 */ | |
37 | |
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38 static void |
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39 SDL_Parachute(int sig) |
0 | 40 { |
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41 signal(sig, SIG_DFL); |
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42 SDL_Quit(); |
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43 raise(sig); |
0 | 44 } |
45 | |
3162 | 46 static const int SDL_fatal_signals[] = { |
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47 SIGSEGV, |
0 | 48 #ifdef SIGBUS |
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49 SIGBUS, |
0 | 50 #endif |
51 #ifdef SIGFPE | |
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52 SIGFPE, |
0 | 53 #endif |
54 #ifdef SIGQUIT | |
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55 SIGQUIT, |
0 | 56 #endif |
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57 0 |
0 | 58 }; |
59 | |
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60 void |
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61 SDL_InstallParachute(void) |
0 | 62 { |
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63 /* Set a handler for any fatal signal not already handled */ |
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64 int i; |
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65 #ifdef HAVE_SIGACTION |
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66 struct sigaction action; |
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67 |
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68 for (i = 0; SDL_fatal_signals[i]; ++i) { |
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69 sigaction(SDL_fatal_signals[i], NULL, &action); |
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70 if (action.sa_handler == SIG_DFL) { |
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71 action.sa_handler = SDL_Parachute; |
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72 sigaction(SDL_fatal_signals[i], &action, NULL); |
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73 } |
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74 } |
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75 #ifdef SIGALRM |
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76 /* Set SIGALRM to be ignored -- necessary on Solaris */ |
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77 sigaction(SIGALRM, NULL, &action); |
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78 if (action.sa_handler == SIG_DFL) { |
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79 action.sa_handler = SIG_IGN; |
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80 sigaction(SIGALRM, &action, NULL); |
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81 } |
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82 #endif |
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83 #else |
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84 void (*ohandler) (int); |
0 | 85 |
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86 for (i = 0; SDL_fatal_signals[i]; ++i) { |
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87 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); |
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88 if (ohandler != SIG_DFL) { |
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89 signal(SDL_fatal_signals[i], ohandler); |
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90 } |
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91 } |
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92 #endif /* HAVE_SIGACTION */ |
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93 return; |
0 | 94 } |
95 | |
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96 void |
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97 SDL_UninstallParachute(void) |
0 | 98 { |
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99 /* Remove a handler for any fatal signal handled */ |
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100 int i; |
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101 #ifdef HAVE_SIGACTION |
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102 struct sigaction action; |
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103 |
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104 for (i = 0; SDL_fatal_signals[i]; ++i) { |
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105 sigaction(SDL_fatal_signals[i], NULL, &action); |
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106 if (action.sa_handler == SDL_Parachute) { |
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107 action.sa_handler = SIG_DFL; |
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108 sigaction(SDL_fatal_signals[i], &action, NULL); |
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109 } |
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110 } |
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111 #else |
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112 void (*ohandler) (int); |
0 | 113 |
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114 for (i = 0; SDL_fatal_signals[i]; ++i) { |
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115 ohandler = signal(SDL_fatal_signals[i], SIG_DFL); |
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116 if (ohandler != SDL_Parachute) { |
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117 signal(SDL_fatal_signals[i], ohandler); |
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118 } |
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119 } |
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120 #endif /* HAVE_SIGACTION */ |
0 | 121 } |
122 | |
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123 #else |
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124 |
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125 /* No signals on this platform, nothing to do.. */ |
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126 |
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127 void |
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128 SDL_InstallParachute(void) |
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129 { |
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130 return; |
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131 } |
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132 |
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133 void |
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134 SDL_UninstallParachute(void) |
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135 { |
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136 return; |
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137 } |
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138 |
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139 #endif /* HAVE_SIGNAL_H */ |
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140 /* vi: set ts=4 sw=4 expandtab: */ |