annotate include/SDL_rect.h @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 3da0bb421d83
children d3baf5ac4e37
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_rect.h
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25 *
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26 * Header file for SDL_rect definition and management functions
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27 */
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28
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29 #ifndef _SDL_rect_h
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30 #define _SDL_rect_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_pixels.h"
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35 #include "SDL_rwops.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /**
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46 * \struct SDL_Rect
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47 *
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48 * \brief A rectangle, with the origin at the upper left.
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49 *
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50 * \sa SDL_RectEmpty
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51 * \sa SDL_RectEquals
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52 * \sa SDL_HasIntersection
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53 * \sa SDL_IntersectRect
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54 * \sa SDL_UnionRect
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55 */
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56 typedef struct SDL_Rect
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57 {
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58 int x, y;
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59 int w, h;
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60 } SDL_Rect;
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61
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62 /**
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63 * \def SDL_RectEmpty()
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64 *
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65 * \brief Returns true if the rectangle has no area.
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66 */
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67 #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
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68
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69 /**
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70 * \def SDL_RectEquals()
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71 *
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72 * \brief Returns true if the two rectangles are equal.
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73 */
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74 #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
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75 ((A)->w == (B)->w) && ((A)->h == (B)->h))
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76
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77 /**
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78 * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
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79 *
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80 * \brief Determine whether two rectangles intersect.
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81 *
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82 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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83 */
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84 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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85 const SDL_Rect * B);
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86
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87 /**
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88 * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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89 *
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90 * \brief Calculate the intersection of two rectangles.
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91 *
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92 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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93 */
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94 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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95 const SDL_Rect * B,
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96 SDL_Rect * result);
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97
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98 /**
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99 * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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100 *
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101 * \brief Calculate the union of two rectangles
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102 */
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103 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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104 const SDL_Rect * B,
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105 SDL_Rect * result);
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106
2909
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107 /**
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108 * \fn SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
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109 *
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110 * \brief Calculate the intersection of a rectangle and line segment.
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111 *
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112 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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113 */
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114 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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115 rect, int *X1,
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116 int *Y1, int *X2,
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117 int *Y2);
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118
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119 /* Ends C function definitions when using C++ */
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120 #ifdef __cplusplus
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121 /* *INDENT-OFF* */
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122 }
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123 /* *INDENT-ON* */
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124 #endif
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125 #include "close_code.h"
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126
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127 #endif /* _SDL_rect_h */
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128
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129 /* vi: set ts=4 sw=4 expandtab: */