Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WasInit.3 @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_WasInit \- Check which subsystems are initialized |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 \fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&. | |
15 .SH "EXAMPLES" | |
16 .PP | |
17 .nf | |
18 \f(CW | |
19 /* Here are several ways you can use SDL_WasInit() */ | |
20 | |
21 /* Get init data on all the subsystems */ | |
22 Uint32 subsystem_init; | |
23 | |
24 subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); | |
25 | |
26 if(subsystem_init&SDL_INIT_VIDEO) | |
27 printf("Video is initialized\&. | |
28 "); | |
29 else | |
30 printf("Video is not initialized\&. | |
31 "); | |
32 | |
33 | |
34 | |
35 /* Just check for one specfic subsystem */ | |
36 | |
37 if(SDL_WasInit(SDL_INIT_VIDEO)!=0) | |
38 printf("Video is initialized\&. | |
39 "); | |
40 else | |
41 printf("Video is not initialized\&. | |
42 "); | |
43 | |
44 | |
45 | |
46 | |
47 /* Check for two subsystems */ | |
48 | |
49 Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; | |
50 | |
51 if(SDL_WasInit(subsystem_mask)==subsystem_mask) | |
52 printf("Video and Audio initialized\&. | |
53 "); | |
54 else | |
55 printf("Video and Audio not initialized\&. | |
56 "); | |
57 \fR | |
58 .fi | |
59 .PP | |
60 .SH "SEE ALSO" | |
61 .PP | |
62 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
63 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |