Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Init.3 @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_Init \- Initializes SDL |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. | |
12 .TP 20 | |
13 \fBSDL_INIT_TIMER\fP | |
14 Initializes the \fItimer\fR subsystem\&. | |
15 .TP 20 | |
16 \fBSDL_INIT_AUDIO\fP | |
17 Initializes the \fIaudio\fR subsystem\&. | |
18 .TP 20 | |
19 \fBSDL_INIT_VIDEO\fP | |
20 Initializes the \fIvideo\fR subsystem\&. | |
21 .TP 20 | |
22 \fBSDL_INIT_CDROM\fP | |
23 Initializes the \fIcdrom\fR subsystem\&. | |
24 .TP 20 | |
25 \fBSDL_INIT_JOYSTICK\fP | |
26 Initializes the \fIjoystick\fR subsystem\&. | |
27 .TP 20 | |
28 \fBSDL_INIT_EVERYTHING\fP | |
29 Initialize all of the above\&. | |
30 .TP 20 | |
31 \fBSDL_INIT_NOPARACHUTE\fP | |
32 Prevents SDL from catching fatal signals\&. | |
33 .TP 20 | |
34 \fBSDL_INIT_EVENTTHREAD\fP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |