Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetModState.3 @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_GetModState \- Get the state of modifier keys\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
11 Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. |
0 | 12 .SH "RETURN VALUE" |
13 .PP | |
14 The return value can be an OR\&'d combination of the SDLMod enum\&. | |
15 .PP | |
16 .PP | |
17 .RS | |
18 \fBSDLMod\fR | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWtypedef enum { | |
23 KMOD_NONE = 0x0000, | |
24 KMOD_LSHIFT= 0x0001, | |
25 KMOD_RSHIFT= 0x0002, | |
26 KMOD_LCTRL = 0x0040, | |
27 KMOD_RCTRL = 0x0080, | |
28 KMOD_LALT = 0x0100, | |
29 KMOD_RALT = 0x0200, | |
30 KMOD_LMETA = 0x0400, | |
31 KMOD_RMETA = 0x0800, | |
32 KMOD_NUM = 0x1000, | |
33 KMOD_CAPS = 0x2000, | |
34 KMOD_MODE = 0x4000, | |
35 } SDLMod;\fR | |
36 .fi | |
37 .PP | |
38 .RE | |
39 SDL also defines the following symbols for convenience: | |
40 .PP | |
41 .RS | |
42 .PP | |
43 .nf | |
44 \f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) | |
45 #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) | |
46 #define KMOD_ALT (KMOD_LALT|KMOD_RALT) | |
47 #define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR | |
48 .fi | |
49 .PP | |
50 .RE | |
51 .SH "SEE ALSO" | |
52 .PP | |
53 \fI\fBSDL_GetKeyState\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
54 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |