annotate docs/man3/SDL_WM_SetIcon.3 @ 2701:91b0e95f443a

Date: Wed, 7 May 2008 21:48:10 +0200 From: Christian Walther Subject: SDL 1.3 Xcode projects Here are my promised updates to the Xcode projects. They work as far as I'm using them, but I have not tested them thoroughly, and there may still be some cruft left. In particular, I haven't checked whether the frameworks still work on older versions of Mac OS X (are we still targeting 10.2?), and whether Altivec/SSE optimizations are properly done. Of note: I incremented the framework version to B to enable SDL 1.2 and 1.3 to coexist in a single framework. Let me know if you see any problems. Greetings Christian
author Sam Lantinga <slouken@libsdl.org>
date Thu, 08 May 2008 05:06:24 +0000
parents 546f7c1eb755
children 1238da4a7112
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1 .TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_WM_SetIcon \- Sets the icon for the display window\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Sets the icon for the display window\&. Win32 icons must be 32x32\&.
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12 .PP
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13 This function must be called before the first call to \fISDL_SetVideoMode\fR\&.
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14 .PP
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15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&.
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16 .PP
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17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
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18 .SH "EXAMPLE"
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19 .PP
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20 .nf
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21 \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR
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22 .fi
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23 .PP
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24 .SH "SEE ALSO"
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25 .PP
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26 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02