Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuvfuncs.h @ 535:917cc5c56176
Fixed alpha blending bug (thanks Glenn!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Oct 2002 21:41:21 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
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changeset
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the definition of the YUV video surface function structure */ | |
29 | |
30 #include "SDL_video.h" | |
31 #include "SDL_sysvideo.h" | |
32 | |
33 #ifndef _THIS | |
34 #define _THIS SDL_VideoDevice *_this | |
35 #endif | |
36 struct private_yuvhwfuncs { | |
37 int (*Lock)(_THIS, SDL_Overlay *overlay); | |
38 void (*Unlock)(_THIS, SDL_Overlay *overlay); | |
39 int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); | |
40 void (*FreeHW)(_THIS, SDL_Overlay *overlay); | |
41 }; |