annotate src/video/Makefile.am @ 102:9162d62280b5

Don't crash if freeing a hardware surface after the video mode has been reset. Fortunately we keep track of the video memory internally.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 12 Jul 2001 23:34:44 +0000
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2 ## Makefile.am for the SDL video library
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3
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4 noinst_LTLIBRARIES = libvideo.la
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5
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6 # Define which subdirectories need to be built
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7 SUBDIRS = @VIDEO_SUBDIRS@
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8 DIST_SUBDIRS = dummy x11 dga nanox fbcon vgl svga ggi aalib \
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9 wincommon windib windx5 \
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79d08fa05301 Oops, forgot the Quartz video directory
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10 maccommon macdsp macrom quartz \
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cb4d780b41b6 *** empty log message ***
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11 bwindow ps2gs photon cybergfx
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13 DRIVERS = @VIDEO_DRIVERS@
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14
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15 # Include the architecture-independent sources
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16 COMMON_SRCS = \
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17 SDL_RLEaccel.c \
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18 SDL_RLEaccel_c.h \
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19 SDL_blit.c \
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20 SDL_blit.h \
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21 SDL_blit_0.c \
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22 SDL_blit_1.c \
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23 SDL_blit_A.c \
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24 SDL_blit_A.h \
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25 SDL_blit_N.c \
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26 SDL_bmp.c \
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27 SDL_cursor.c \
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28 SDL_cursor_c.h \
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29 SDL_gamma.c \
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30 SDL_glfuncs.h \
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31 SDL_leaks.h \
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32 SDL_memops.h \
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33 SDL_pixels.c \
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34 SDL_pixels_c.h \
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35 SDL_surface.c \
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36 SDL_stretch.c \
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37 SDL_stretch_c.h \
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38 SDL_sysvideo.h \
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39 SDL_video.c \
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40 SDL_yuv.c \
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41 SDL_yuvfuncs.h \
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42 SDL_yuv_sw.c \
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43 SDL_yuv_sw_c.h \
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44 SDL_yuv_mmx.c \
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45 blank_cursor.h \
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46 default_cursor.h
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47
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48 libvideo_la_SOURCES = $(COMMON_SRCS)
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49 libvideo_la_LIBADD = $(DRIVERS)
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50 libvideo_la_DEPENDENCIES = $(DRIVERS)