Mercurial > sdl-ios-xcode
annotate src/audio/Makefile.am @ 102:9162d62280b5
Don't crash if freeing a hardware surface after the video mode has been
reset. Fortunately we keep track of the video memory internally.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 12 Jul 2001 23:34:44 +0000 |
parents | ac6645260d31 |
children | d219b0e02f5f |
rev | line source |
---|---|
0 | 1 |
2 ## Makefile.am for the SDL audio library | |
3 | |
4 noinst_LTLIBRARIES = libaudio.la | |
5 | |
6 # Define which subdirectories need to be built | |
7 SUBDIRS = @AUDIO_SUBDIRS@ | |
68
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
37
diff
changeset
|
8 DIST_SUBDIRS = alsa arts baudio dma dmedia dsp esd macrom nas nto openbsd paudio sun ums windib windx5 disk |
0 | 9 |
10 DRIVERS = @AUDIO_DRIVERS@ | |
11 | |
12 # Include the architecture-independent sources | |
13 COMMON_SRCS = \ | |
14 SDL_audio.c \ | |
15 SDL_audio_c.h \ | |
16 SDL_audiocvt.c \ | |
17 SDL_audiodev.c \ | |
18 SDL_audiodev_c.h \ | |
19 SDL_audiomem.c \ | |
20 SDL_audiomem.h \ | |
21 SDL_mixer.c \ | |
22 SDL_sysaudio.h \ | |
23 SDL_wave.c \ | |
24 SDL_wave.h | |
25 | |
26 libaudio_la_SOURCES = $(COMMON_SRCS) | |
27 libaudio_la_LIBADD = $(DRIVERS) | |
28 libaudio_la_DEPENDENCIES = $(DRIVERS) |