Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_MixAudio.3 @ 687:91400ecf307d
Date: Mon, 11 Aug 2003 22:49:06 +0100
From: Peter Naulls
Subject: RISC OS patches
This patch includes a patch to configure.in for RISC OS cross compiling
which was somehow missed from last time.
It also corrects BPP setting and checking behaviour.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 11 Aug 2003 22:28:13 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_MixAudio\- Mix audio data | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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15 .PP |
e5bc29de3f0a
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16 Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. |
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Sam Lantinga <slouken@libsdl.org>
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17 .RE |
0 | 18 .SH "SEE ALSO" |
19 .PP | |
20 \fI\fBSDL_OpenAudio\fP\fR | |
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |