annotate src/audio/SDL_audio_c.h @ 4400:9134017bac3a SDL-1.2

PulseAudio: get the window title for the context name if it wasn't set already. Will still fall back to get_progname() if it can't figure out the title.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 24 Jan 2010 20:08:14 +0000
parents fe15c4e8efe6
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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25
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26 /* Functions to get a list of "close" audio formats */
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27 extern Uint16 SDL_FirstAudioFormat(Uint16 format);
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28 extern Uint16 SDL_NextAudioFormat(void);
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30 /* Function to calculate the size and silence for a SDL_AudioSpec */
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31 extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
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33 /* The actual mixing thread function */
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34 extern int SDLCALL SDL_RunAudio(void *audiop);
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fe15c4e8efe6 1.2: let PulseAudio hook into SDL_WM_SetCaption().
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