annotate src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 2723:911db724ea24

Couriersud fixed bug #603 Using the following sequence SDL_Init(..:) SDL_CreateWindow(..., SDL_WINDOW_OPENGL) SDL_DestroyWindow SDL_CreateWindow(..., SDL_WINDOW_OPENGL) SDL will crash in X11_GL_GetVisual. This is due to the fact that during SDL_DestroyWindow X11_GL_Shutdown was called because the last window has been closed. On the next call to SDL_CreateWindow the library is still loaded and only the memory is reinitialized. Function pointers such as gl_data->glXChooseVisual will not be reinitialized. Consequently, SDL will crash due to a NULL pointer access. The attached patch corrects the behaviour.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Aug 2008 02:47:26 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24 /*
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25 * Mouse vector
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26 *
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27 * Patrice Mandin
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28 */
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29
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30 #ifndef _SDL_IKBDINTERRUPT_S_H_
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31 #define _SDL_IKBDINTERRUPT_S_H_
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32
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33 #include <mint/osbind.h>
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34
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35 #include "SDL_stdinc.h"
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36
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37 /* Const */
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38
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39 #define IKBD_JOY_UP (1<<0)
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40 #define IKBD_JOY_DOWN (1<<1)
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41 #define IKBD_JOY_LEFT (1<<2)
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42 #define IKBD_JOY_RIGHT (1<<3)
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43 #define IKBD_JOY_FIRE (1<<7)
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44
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45 /* Variables */
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46
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47 extern volatile Uint8 SDL_AtariIkbd_keyboard[128]; /* Keyboard table */
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48 extern volatile Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */
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49 extern volatile Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */
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50 extern volatile Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */
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51 extern volatile Uint16 SDL_AtariIkbd_joystick; /* Joystick on port 1 */
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52
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53 /* For joystick driver to know if this is usable */
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54 extern Uint16 SDL_AtariIkbd_enabled;
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56 /* Functions */
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58 extern void SDL_AtariIkbdInstall(void);
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59 extern void SDL_AtariIkbdUninstall(void);
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61 #endif /* _SDL_IKBDINTERRUPT_S_H_ */
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62 /* vi: set ts=4 sw=4 expandtab: */