annotate src/video/qtopia/SDL_sysevents.cc @ 1727:90a3e0fccb88 SDL-1.3

Started on the OpenGL API revamp.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Jul 2006 10:29:16 +0000
parents 4da1ee79c9af
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include <qpe/qpeapplication.h>
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25
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26 #include <stdio.h>
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27 #include <string.h>
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28 #include "SDL_error.h"
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29 #include "SDL_events.h"
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30 #include "SDL_QWin.h"
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31 #include "SDL_lowvideo.h"
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32 #include "SDL_timer.h"
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33
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34 extern "C"
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35 {
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36 #include "../../events/SDL_sysevents.h"
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37 #include "../../events/SDL_events_c.h"
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38 #include "SDL_sysevents_c.h"
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39
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40 // static SDLKey keymap[128];
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41 /* This is special because we know it will be run in a loop in a separate
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42 thread. Normally this function should loop as long as there are input
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43 states changing, i.e. new events arriving.
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44 */
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45 void QT_PumpEvents(_THIS)
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46 {
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47 if (!qApp) {
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48 return;
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49 }
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50 // printf("processing events: %p\n", qApp);
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51 //qApp->processOneEvent(); // wait for a event
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52 qApp->processEvents(); // and process all outstanding ones
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53 #if 0
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54 BView *view;
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55 BRect bounds;
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56 BPoint point;
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57 uint32 buttons;
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58 const uint32 button_masks[3] = {
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59 B_PRIMARY_MOUSE_BUTTON,
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60 B_TERTIARY_MOUSE_BUTTON,
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61 B_SECONDARY_MOUSE_BUTTON,
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62 };
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63 unsigned int i, j;
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64
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65 /* Check out the mouse buttons and position (slight race condition) */
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66 if (SDL_Win->Lock()) {
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67 /* Don't do anything if we have no view */
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68 view = SDL_Win->View();
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69 if (!view) {
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70 SDL_Win->Unlock();
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71 return;
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72 }
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73 bounds = view->Bounds();
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74 /* Get new input state, if still active */
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75 if (SDL_Win->IsActive()) {
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76 key_flip = !key_flip;
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77 get_key_info(&keyinfo[key_flip]);
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78 view->GetMouse(&point, &buttons, true);
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79 } else {
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80 key_flip = key_flip;
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81 point = last_point;
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82 buttons = last_buttons;
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83 }
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84 SDL_Win->Unlock();
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85 } else {
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86 return;
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87 }
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88
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89 /* If our view is active, we'll find key changes here */
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90 if (SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0) {
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91 for (i = 0; i < 16; ++i) {
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92 Uint8 new_state, transition;
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93
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94 new_state = keyinfo[key_flip].key_states[i];
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95 transition = keyinfo[!key_flip].key_states[i] ^
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96 keyinfo[key_flip].key_states[i];
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97 for (j = 0; j < 8; ++j) {
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98 if (transition & 0x80)
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99 QueueKey(i * 8 + j, new_state & 0x80);
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100 transition <<= 1;
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101 new_state <<= 1;
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102 }
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103 }
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104 }
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105
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106 /* We check keyboard, but not mouse if mouse isn't in window */
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107 if (!bounds.Contains(point)) {
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108 /* Mouse moved outside our view? */
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109 if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
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110 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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111 be_app->SetCursor(B_HAND_CURSOR);
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112 }
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113 return;
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114 }
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115 /* Has the mouse moved back into our view? */
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116 if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
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117 /* Reset the B_HAND_CURSOR to our own */
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118 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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119 SDL_SetCursor(NULL);
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120 }
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121
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122 /* Check for mouse motion */
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123 if (point != last_point) {
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124 int x, y;
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125
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126 SDL_Win->GetXYOffset(x, y);
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127 x = (int) point.x - x;
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128 y = (int) point.y - y;
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129 SDL_PrivateMouseMotion(0, 0, x, y);
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130 }
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131 last_point = point;
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132
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133 /* Add any mouse button events */
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134 for (i = 0; i < SDL_TABLESIZE(button_masks); ++i) {
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135 if ((buttons ^ last_buttons) & button_masks[i]) {
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136 if (buttons & button_masks[i]) {
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137 SDL_PrivateMouseButton(SDL_PRESSED, 1 + i, 0, 0);
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138 } else {
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139 SDL_PrivateMouseButton(SDL_RELEASED, 1 + i, 0, 0);
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140 }
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141 }
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142 }
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143 last_buttons = buttons;
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144 #endif
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145 }
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146
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147 void QT_InitOSKeymap(_THIS)
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148 {
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149 #if 0
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150 unsigned int i;
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151
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152 /* Initialize all the key states as "up" */
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153 key_flip = 0;
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154 SDL_memset(keyinfo[key_flip].key_states, 0, 16);
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155
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156 /* Initialize the key translation table */
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157 for (i = 0; i < SDL_TABLESIZE(keymap); ++i)
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158 keymap[i] = SDLK_UNKNOWN;
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159
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160 // keymap[0x01] = SDLK_ESCAPE;
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161 // keymap[B_F1_KEY] = SDLK_F1;
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162 // keymap[B_F2_KEY] = SDLK_F2;
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163 // keymap[B_F3_KEY] = SDLK_F3;
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164 // keymap[B_F4_KEY] = SDLK_F4;
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165 // keymap[B_F5_KEY] = SDLK_F5;
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166 // keymap[B_F6_KEY] = SDLK_F6;
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167 // keymap[B_F7_KEY] = SDLK_F7;
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168 // keymap[B_F8_KEY] = SDLK_F8;
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169 // keymap[B_F9_KEY] = SDLK_F9;
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170 // keymap[B_F10_KEY] = SDLK_F10;
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171 // keymap[B_F11_KEY] = SDLK_F11;
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172 // keymap[B_F12_KEY] = SDLK_F12;
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173 // keymap[B_PRINT_KEY] = SDLK_PRINT;
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174 //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
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175 // keymap[B_PAUSE_KEY] = SDLK_PAUSE;
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176 keymap[0x11] = SDLK_BACKQUOTE;
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177 keymap[0x12] = SDLK_1;
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178 keymap[0x13] = SDLK_2;
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179 keymap[0x14] = SDLK_3;
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180 keymap[0x15] = SDLK_4;
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181 keymap[0x16] = SDLK_5;
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182 keymap[0x17] = SDLK_6;
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183 keymap[0x18] = SDLK_7;
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184 keymap[0x19] = SDLK_8;
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185 keymap[0x1a] = SDLK_9;
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186 keymap[0x1b] = SDLK_0;
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187 keymap[0x1c] = SDLK_MINUS;
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188 keymap[0x1d] = SDLK_EQUALS;
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189 keymap[0x1e] = SDLK_BACKSPACE;
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190 keymap[0x1f] = SDLK_INSERT;
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191 keymap[0x20] = SDLK_HOME;
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192 keymap[0x21] = SDLK_PAGEUP;
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193 //keymap[0x22] = SDLK_NUMLOCK;
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194 keymap[0x23] = SDLK_KP_DIVIDE;
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195 keymap[0x24] = SDLK_KP_MULTIPLY;
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196 keymap[0x25] = SDLK_KP_MINUS;
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197 keymap[0x26] = SDLK_TAB;
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198 keymap[0x27] = SDLK_q;
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199 keymap[0x28] = SDLK_w;
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200 keymap[0x29] = SDLK_e;
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201 keymap[0x2a] = SDLK_r;
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202 keymap[0x2b] = SDLK_t;
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203 keymap[0x2c] = SDLK_y;
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204 keymap[0x2d] = SDLK_u;
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205 keymap[0x2e] = SDLK_i;
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206 keymap[0x2f] = SDLK_o;
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207 keymap[0x30] = SDLK_p;
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208 keymap[0x31] = SDLK_LEFTBRACKET;
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209 keymap[0x32] = SDLK_RIGHTBRACKET;
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210 keymap[0x33] = SDLK_BACKSLASH;
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211 keymap[0x34] = SDLK_DELETE;
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212 keymap[0x35] = SDLK_END;
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213 keymap[0x36] = SDLK_PAGEDOWN;
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214 keymap[0x37] = SDLK_KP7;
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215 keymap[0x38] = SDLK_KP8;
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216 keymap[0x39] = SDLK_KP9;
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217 keymap[0x3a] = SDLK_KP_PLUS;
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218 //keymap[0x3b] = SDLK_CAPSLOCK;
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219 keymap[0x3c] = SDLK_a;
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220 keymap[0x3d] = SDLK_s;
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221 keymap[0x3e] = SDLK_d;
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222 keymap[0x3f] = SDLK_f;
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223 keymap[0x40] = SDLK_g;
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224 keymap[0x41] = SDLK_h;
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225 keymap[0x42] = SDLK_j;
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226 keymap[0x43] = SDLK_k;
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227 keymap[0x44] = SDLK_l;
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228 keymap[0x45] = SDLK_SEMICOLON;
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229 keymap[0x46] = SDLK_QUOTE;
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230 keymap[0x47] = SDLK_RETURN;
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231 keymap[0x48] = SDLK_KP4;
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232 keymap[0x49] = SDLK_KP5;
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233 keymap[0x4a] = SDLK_KP6;
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234 keymap[0x4b] = SDLK_LSHIFT;
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235 keymap[0x4c] = SDLK_z;
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236 keymap[0x4d] = SDLK_x;
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237 keymap[0x4e] = SDLK_c;
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238 keymap[0x4f] = SDLK_v;
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239 keymap[0x50] = SDLK_b;
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240 keymap[0x51] = SDLK_n;
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241 keymap[0x52] = SDLK_m;
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242 keymap[0x53] = SDLK_COMMA;
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243 keymap[0x54] = SDLK_PERIOD;
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244 keymap[0x55] = SDLK_SLASH;
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245 keymap[0x56] = SDLK_RSHIFT;
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246 keymap[0x57] = SDLK_UP;
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247 keymap[0x58] = SDLK_KP1;
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248 keymap[0x59] = SDLK_KP2;
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249 keymap[0x5a] = SDLK_KP3;
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250 keymap[0x5b] = SDLK_KP_ENTER;
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251 //keymap[0x5c] = SDLK_LCTRL;
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252 //keymap[0x5d] = SDLK_LALT;
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253 keymap[0x5e] = SDLK_SPACE;
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254 //keymap[0x5f] = SDLK_RALT;
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255 //keymap[0x60] = SDLK_RCTRL;
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256 keymap[0x61] = SDLK_LEFT;
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257 keymap[0x62] = SDLK_DOWN;
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258 keymap[0x63] = SDLK_RIGHT;
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259 keymap[0x64] = SDLK_KP0;
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260 keymap[0x65] = SDLK_KP_PERIOD;
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261 //keymap[0x66] = SDLK_LMETA;
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262 //keymap[0x67] = SDLK_RMETA;
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263 //keymap[0x68] = SDLK_MENU;
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264 keymap[0x69] = SDLK_EURO;
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265 keymap[0x6a] = SDLK_KP_EQUALS;
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266 keymap[0x6b] = SDLK_POWER;
371
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267 #endif
1662
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268 }
371
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269
1662
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270 }; /* Extern C */
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271
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272 /* vi: set ts=4 sw=4 expandtab: */