Mercurial > sdl-ios-xcode
annotate src/audio/openbsd/SDL_openbsdaudio.c @ 188:901e45fd0432
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Sep 2001 17:39:30 +0000 |
parents | 5d08b230932e |
children | e8157fcb3114 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 * Driver for native OpenBSD audio(4). |
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25 * vedge@vedge.com.ar. |
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26 */ |
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27 |
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28 #include <stdlib.h> |
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29 #include <stdio.h> |
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30 #include <string.h> |
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31 #include <errno.h> |
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32 #include <unistd.h> |
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33 #include <fcntl.h> |
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34 #include <signal.h> |
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35 #include <sys/time.h> |
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36 #include <sys/ioctl.h> |
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37 #include <sys/stat.h> |
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38 #include <sys/types.h> |
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39 #include <sys/audioio.h> |
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40 |
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41 #include "SDL_audio.h" |
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42 #include "SDL_error.h" |
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43 #include "SDL_audiomem.h" |
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44 #include "SDL_audio_c.h" |
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45 #include "SDL_timer.h" |
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46 #include "SDL_audiodev_c.h" |
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47 #include "SDL_openbsdaudio.h" |
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48 |
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49 /* The tag name used by OpenBSD audio */ |
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50 #define OBSD_DRIVER_NAME "openbsd" |
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51 |
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52 /* Open the audio device for playback, and don't block if busy */ |
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53 /* #define USE_BLOCKING_WRITES */ |
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54 |
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55 /* Use timer for synchronization */ |
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56 /* #define USE_TIMER_SYNC */ |
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57 |
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58 /* #define DEBUG_AUDIO */ |
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59 /* #define DEBUG_AUDIO_STREAM */ |
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60 |
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61 #ifdef USE_BLOCKING_WRITES |
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62 #define OPEN_FLAGS O_WRONLY |
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63 #else |
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64 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) |
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65 #endif |
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66 |
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67 /* Audio driver functions */ |
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68 static void OBSD_WaitAudio(_THIS); |
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69 static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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70 static void OBSD_PlayAudio(_THIS); |
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71 static Uint8 *OBSD_GetAudioBuf(_THIS); |
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72 static void OBSD_CloseAudio(_THIS); |
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73 |
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74 #ifdef DEBUG_AUDIO |
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75 static void OBSD_Status(_THIS); |
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76 #endif |
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77 |
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78 /* Audio driver bootstrap functions */ |
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79 |
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80 static int |
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81 Audio_Available(void) |
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82 { |
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83 int fd; |
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84 int available; |
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85 |
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86 available = 0; |
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87 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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88 if(fd >= 0) { |
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89 available = 1; |
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90 close(fd); |
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91 } |
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92 return(available); |
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93 } |
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94 |
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95 static void |
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96 Audio_DeleteDevice(SDL_AudioDevice *device) |
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97 { |
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98 free(device->hidden); |
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99 free(device); |
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100 } |
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101 |
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102 static SDL_AudioDevice |
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103 *Audio_CreateDevice(int devindex) |
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104 { |
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105 SDL_AudioDevice *this; |
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106 |
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107 /* Initialize all variables that we clean on shutdown */ |
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108 this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice)); |
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109 if(this) { |
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110 memset(this, 0, (sizeof *this)); |
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111 this->hidden = |
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112 (struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden)); |
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113 } |
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114 if((this == NULL) || (this->hidden == NULL)) { |
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115 SDL_OutOfMemory(); |
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116 if(this) free(this); |
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117 return(0); |
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118 } |
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119 memset(this->hidden, 0, (sizeof *this->hidden)); |
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120 audio_fd = -1; |
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121 |
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122 /* Set the function pointers */ |
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123 this->OpenAudio = OBSD_OpenAudio; |
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124 this->WaitAudio = OBSD_WaitAudio; |
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125 this->PlayAudio = OBSD_PlayAudio; |
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126 this->GetAudioBuf = OBSD_GetAudioBuf; |
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127 this->CloseAudio = OBSD_CloseAudio; |
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128 |
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129 this->free = Audio_DeleteDevice; |
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130 |
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131 return this; |
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132 } |
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133 |
121
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134 AudioBootStrap OPENBSD_AUDIO_bootstrap = { |
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135 OBSD_DRIVER_NAME, "Native OpenBSD audio", |
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136 Audio_Available, Audio_CreateDevice |
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137 }; |
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138 |
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139 /* This function waits until it is possible to write a full sound buffer */ |
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140 static void |
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141 OBSD_WaitAudio(_THIS) |
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142 { |
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143 /* Check to see if the thread-parent process is still alive */ |
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144 { static int cnt = 0; |
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145 /* Note that this only works with thread implementations |
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146 that use a different process id for each thread. |
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147 */ |
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148 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
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149 if ( kill(parent, 0) < 0 ) { |
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150 this->enabled = 0; |
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151 } |
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152 } |
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153 } |
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154 |
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155 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
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156 /* See if we need to use timed audio synchronization */ |
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157 if ( frame_ticks ) { |
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158 /* Use timer for general audio synchronization */ |
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159 Sint32 ticks; |
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160 |
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161 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
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162 if ( ticks > 0 ) { |
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163 SDL_Delay(ticks); |
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164 } |
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165 } else { |
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166 /* Use select() for audio synchronization */ |
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167 fd_set fdset; |
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168 struct timeval timeout; |
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169 |
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170 FD_ZERO(&fdset); |
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171 FD_SET(audio_fd, &fdset); |
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172 timeout.tv_sec = 10; |
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173 timeout.tv_usec = 0; |
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174 #ifdef DEBUG_AUDIO |
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175 fprintf(stderr, "Waiting for audio to get ready\n"); |
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176 #endif |
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177 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { |
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178 const char *message = |
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179 "Audio timeout - buggy audio driver? (disabled)"; |
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180 /* In general we should never print to the screen, |
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181 but in this case we have no other way of letting |
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182 the user know what happened. |
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183 */ |
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184 fprintf(stderr, "SDL: %s\n", message); |
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185 this->enabled = 0; |
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186 /* Don't try to close - may hang */ |
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187 audio_fd = -1; |
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188 #ifdef DEBUG_AUDIO |
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189 fprintf(stderr, "Done disabling audio\n"); |
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190 #endif |
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191 } |
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192 #ifdef DEBUG_AUDIO |
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193 fprintf(stderr, "Ready!\n"); |
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194 #endif |
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195 } |
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196 #endif /* !USE_BLOCKING_WRITES */ |
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197 } |
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198 |
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199 static void |
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200 OBSD_PlayAudio(_THIS) |
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201 { |
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202 int written, p=0; |
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203 |
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204 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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205 do { |
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206 written = write(audio_fd, &mixbuf[p], mixlen-p); |
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207 if (written>0) |
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208 p += written; |
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209 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) |
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210 { |
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211 /* Non recoverable error has occurred. It should be reported!!! */ |
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212 perror("audio"); |
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213 break; |
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214 } |
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215 |
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216 if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { |
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217 SDL_Delay(1); /* Let a little CPU time go by */ |
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218 } |
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219 } while ( p < written ); |
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220 |
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221 /* If timer synchronization is enabled, set the next write frame */ |
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222 if ( frame_ticks ) { |
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223 next_frame += frame_ticks; |
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224 } |
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225 |
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226 /* If we couldn't write, assume fatal error for now */ |
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227 if ( written < 0 ) { |
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228 this->enabled = 0; |
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229 } |
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230 #ifdef DEBUG_AUDIO |
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231 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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232 #endif |
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233 } |
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234 |
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235 static Uint8 |
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236 *OBSD_GetAudioBuf(_THIS) |
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237 { |
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238 return(mixbuf); |
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239 } |
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240 |
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241 static void |
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242 OBSD_CloseAudio(_THIS) |
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243 { |
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244 if(mixbuf != NULL) { |
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245 SDL_FreeAudioMem(mixbuf); |
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246 mixbuf = NULL; |
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247 } |
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248 if(audio_fd >= 0) { |
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249 close(audio_fd); |
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250 audio_fd = -1; |
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251 } |
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252 } |
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253 |
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254 #ifdef DEBUG_AUDIO |
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255 void |
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Sam Lantinga <slouken@lokigames.com>
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|
256 OBSD_Status(_THIS) |
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257 { |
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258 audio_info_t info; |
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259 |
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260 if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { |
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261 fprintf(stderr,"AUDIO_GETINFO failed.\n"); |
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262 return; |
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263 } |
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264 |
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265 fprintf(stderr," |
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266 [play/record info] |
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267 buffer size : %d bytes |
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Sam Lantinga <slouken@lokigames.com>
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268 sample rate : %i Hz |
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269 channels : %i |
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270 precision : %i-bit |
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271 encoding : 0x%x |
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Sam Lantinga <slouken@lokigames.com>
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272 seek : %i |
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Sam Lantinga <slouken@lokigames.com>
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273 sample count : %i |
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274 EOF count : %i |
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275 paused : %s |
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276 error occured : %s |
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277 waiting : %s |
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278 active : %s |
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279 ", |
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280 info.play.buffer_size, |
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281 info.play.sample_rate, |
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282 info.play.channels, |
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283 info.play.precision, |
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284 info.play.encoding, |
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285 info.play.seek, |
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286 info.play.samples, |
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287 info.play.eof, |
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288 info.play.pause ? "yes" : "no", |
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289 info.play.error ? "yes" : "no", |
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290 info.play.waiting ? "yes" : "no", |
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291 info.play.active ? "yes": "no"); |
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292 |
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293 fprintf(stderr," |
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294 [audio info] |
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295 monitor_gain : %i |
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296 hw block size : %d bytes |
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297 hi watermark : %i |
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298 lo watermark : %i |
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299 audio mode : %s |
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300 ", |
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301 info.monitor_gain, |
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302 info.blocksize, |
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303 info.hiwat, info.lowat, |
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304 (info.mode == AUMODE_PLAY) ? "PLAY" |
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305 : (info.mode = AUMODE_RECORD) ? "RECORD" |
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306 : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" |
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307 : "???")); |
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308 } |
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309 #endif /* DEBUG_AUDIO */ |
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310 |
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311 static int |
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312 OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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313 { |
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314 char audiodev[64]; |
131
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315 Uint16 format; |
37
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316 audio_info_t info; |
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317 |
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318 AUDIO_INITINFO(&info); |
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319 |
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320 /* Calculate the final parameters for this audio specification */ |
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321 SDL_CalculateAudioSpec(spec); |
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322 |
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323 #ifdef USE_TIMER_SYNC |
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324 frame_ticks = 0.0; |
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325 #endif |
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326 |
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327 /* Open the audio device */ |
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328 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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329 if(audio_fd < 0) { |
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330 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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331 return(-1); |
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332 } |
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333 |
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334 /* Set to play mode */ |
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335 info.mode = AUMODE_PLAY; |
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336 if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { |
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337 SDL_SetError("Couldn't put device into play mode"); |
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338 return(-1); |
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339 } |
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340 |
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341 mixbuf = NULL; |
131
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342 AUDIO_INITINFO(&info); |
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343 for (format = SDL_FirstAudioFormat(spec->format); |
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344 format; format = SDL_NextAudioFormat()) |
37
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345 { |
131
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346 switch(format) { |
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347 case AUDIO_U8: |
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348 info.play.encoding = AUDIO_ENCODING_ULINEAR; |
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349 info.play.precision = 8; |
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350 break; |
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351 case AUDIO_S8: |
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352 info.play.encoding = AUDIO_ENCODING_SLINEAR; |
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353 info.play.precision = 8; |
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354 break; |
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355 case AUDIO_S16LSB: |
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356 info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; |
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357 info.play.precision = 16; |
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358 break; |
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359 case AUDIO_S16MSB: |
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360 info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; |
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361 info.play.precision = 16; |
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362 break; |
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363 case AUDIO_U16LSB: |
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364 info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; |
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365 info.play.precision = 16; |
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366 break; |
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367 case AUDIO_U16MSB: |
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368 info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; |
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369 info.play.precision = 16; |
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370 break; |
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371 default: |
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372 continue; |
37
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373 } |
131
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374 if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) |
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375 break; |
37
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376 } |
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377 |
131
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378 if(!format) { |
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379 SDL_SetError("No supported encoding for 0x%x", spec->format); |
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380 return(-1); |
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381 } |
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382 |
131
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383 spec->format = format; |
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384 |
131
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385 AUDIO_INITINFO(&info); |
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386 info.play.channels = spec->channels; |
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387 if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) |
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388 spec->channels = 1; |
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389 AUDIO_INITINFO(&info); |
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390 info.play.sample_rate = spec->freq; |
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391 (void)ioctl(audio_fd, AUDIO_SETINFO, &info); |
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392 (void)ioctl(audio_fd, AUDIO_GETINFO, &info); |
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393 spec->freq = info.play.sample_rate; |
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394 /* Allocate mixing buffer */ |
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395 mixlen = spec->size; |
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396 mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen); |
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397 if(mixbuf == NULL) { |
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398 return(-1); |
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399 } |
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400 memset(mixbuf, spec->silence, spec->size); |
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401 |
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402 /* Get the parent process id (we're the parent of the audio thread) */ |
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403 parent = getpid(); |
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404 |
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405 #ifdef DEBUG_AUDIO |
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406 OBSD_Status(this); |
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407 #endif |
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408 |
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409 /* We're ready to rock and roll. :-) */ |
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410 return(0); |
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411 } |