Mercurial > sdl-ios-xcode
annotate test/common.h @ 5154:8ef640410ac9
SDL doesn't actually support the physical/logical palette split anymore.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 21:51:09 -0800 |
parents | ad50b3db78bd |
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1914
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1 |
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2 /* A simple test program framework */ |
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3 |
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The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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4 #define SDL_NO_COMPAT |
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5 #include "SDL.h" |
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6 |
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7 #define DEFAULT_WINDOW_WIDTH 640 |
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8 #define DEFAULT_WINDOW_HEIGHT 480 |
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9 |
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10 #define VERBOSE_VIDEO 0x00000001 |
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11 #define VERBOSE_MODES 0x00000002 |
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12 #define VERBOSE_RENDER 0x00000004 |
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13 #define VERBOSE_EVENT 0x00000008 |
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14 #define VERBOSE_AUDIO 0x00000010 |
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15 |
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16 typedef struct |
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17 { |
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18 /* SDL init flags */ |
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19 char **argv; |
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20 Uint32 flags; |
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21 Uint32 verbose; |
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22 |
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23 /* Video info */ |
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24 const char *videodriver; |
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25 int display; |
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26 const char *window_title; |
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27 const char *window_icon; |
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28 Uint32 window_flags; |
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29 int window_x; |
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30 int window_y; |
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31 int window_w; |
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32 int window_h; |
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33 int depth; |
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34 int refresh_rate; |
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35 int num_windows; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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36 SDL_Window **windows; |
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37 |
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38 /* Renderer info */ |
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39 const char *renderdriver; |
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40 Uint32 render_flags; |
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41 SDL_bool skip_renderer; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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42 SDL_Renderer **renderers; |
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43 |
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44 /* Audio info */ |
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45 const char *audiodriver; |
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46 SDL_AudioSpec audiospec; |
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47 |
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48 /* GL settings */ |
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49 int gl_red_size; |
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50 int gl_green_size; |
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51 int gl_blue_size; |
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52 int gl_alpha_size; |
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53 int gl_buffer_size; |
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54 int gl_depth_size; |
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55 int gl_stencil_size; |
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56 int gl_double_buffer; |
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57 int gl_accum_red_size; |
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58 int gl_accum_green_size; |
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59 int gl_accum_blue_size; |
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60 int gl_accum_alpha_size; |
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61 int gl_stereo; |
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62 int gl_multisamplebuffers; |
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63 int gl_multisamplesamples; |
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64 int gl_retained_backing; |
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65 int gl_accelerated; |
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66 int gl_major_version; |
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67 int gl_minor_version; |
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68 } CommonState; |
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69 |
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70 extern CommonState *CommonCreateState(char **argv, Uint32 flags); |
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71 extern int CommonArg(CommonState * state, int index); |
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72 extern const char *CommonUsage(CommonState * state); |
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73 extern SDL_bool CommonInit(CommonState * state); |
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74 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); |
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75 extern void CommonQuit(CommonState * state); |
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76 |
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77 /* vi: set ts=4 sw=4 expandtab: */ |