Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2488:8e2bdbccf7ff gsoc2008_force_feedback
Added SDL_HapticUpdateEffect().
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 18:35:05 +0000 |
parents | 4c8e25ef2d97 |
children | 96adc8025331 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_haptic.h |
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25 * |
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26 * Include file for SDL haptic subsystem |
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27 */ |
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28 |
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29 #ifndef _SDL_haptic_h |
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30 #define _SDL_haptic_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 |
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35 #include "begin_code.h" |
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36 /* Set up for C function definitions, even when using C++ */ |
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37 #ifdef __cplusplus |
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38 /* *INDENT-OFF* */ |
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39 extern "C" { |
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40 /* *INDENT-ON* */ |
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41 #endif |
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42 |
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43 /* The haptic structure used to identify an SDL haptic */ |
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44 struct _SDL_Haptic; |
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45 typedef struct _SDL_Haptic SDL_Haptic; |
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46 |
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47 |
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48 /* Different effects that can be generated */ |
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49 #define SDL_HAPTIC_CONSTANT (1<<0) |
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50 #define SDL_HAPTIC_SINE (1<<1) |
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51 #define SDL_HAPTIC_SQUARE (1<<2) |
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52 #define SDL_HAPTIC_TRIANGLE (1<<3) |
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53 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) |
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54 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
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55 #define SDL_HAPTIC_RAMP (1<<6) |
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56 #define SDL_HAPTIC_SPRING (1<<7) |
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57 #define SDL_HAPTIC_FRICTION (1<<8) |
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58 #define SDL_HAPTIC_DAMPER (1<<9) |
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59 #define SDL_HAPTIC_INERTIA (1<<10) |
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60 #define SDL_HAPTIC_CUSTOM (1<<11) |
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61 /* These last two are features the device has, not effects */ |
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62 #define SDL_HAPTIC_GAIN (1<<12) |
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63 #define SDL_HAPTIC_AUTOCENTER (1<<13) |
2481 | 64 |
65 | |
66 /* | |
67 * All values max at 32767 (0x7fff). Signed values also can be negative. | |
68 * Time values unless specified otherwise are in milliseconds. | |
69 * | |
70 * Common parts: | |
71 * | |
72 * Replay: | |
73 * Uint16 length; Duration of effect. | |
74 * Uint16 delay; Delay before starting effect. | |
75 * | |
76 * Trigger: | |
77 * Uint16 button; Button that triggers effect. | |
78 * Uint16 interval; How soon before effect can be triggered again. | |
79 * | |
80 * Envelope: | |
81 * Uint16 attack_length; Duration of the attack. | |
82 * Uint16 attack_level; Level at the start of the attack. | |
83 * Uint16 fade_length; Duration of the fade out. | |
84 * Uint16 fade_level; Level at the end of the fade. | |
85 */ | |
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86 typedef struct SDL_HapticConstant { |
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87 /* Header */ |
2481 | 88 Uint16 type; /* SDL_HAPTIC_CONSTANT */ |
2480 | 89 Uint16 direction; |
90 | |
91 /* Replay */ | |
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92 Uint16 length; |
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93 Uint16 delay; |
2480 | 94 |
95 /* Trigger */ | |
96 Uint16 button; | |
97 Uint16 interval; | |
98 | |
99 /* Constant */ | |
2481 | 100 Sint16 level; /* Strength of the constant effect. */ |
2480 | 101 |
102 /* Envelope */ | |
103 Uint16 attack_length; | |
104 Uint16 attack_level; | |
105 Uint16 fade_length; | |
106 Uint16 fade_level; | |
107 } SDL_HapticConstant; | |
108 typedef struct SDL_HapticPeriodic { | |
109 /* Header */ | |
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110 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ |
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111 Uint16 direction; |
2480 | 112 |
113 /* Replay */ | |
114 Uint16 length; | |
115 Uint16 delay; | |
116 | |
117 /* Trigger */ | |
118 Uint16 button; | |
119 Uint16 interval; | |
120 | |
121 /* Periodic */ | |
2481 | 122 Uint16 period; /* Period of the wave */ |
123 Sint16 magnitude; /* Peak value */ | |
124 Sint16 offset; /* Mean value of the wave */ | |
125 Uint16 phase; /* Horizontal shift */ | |
2480 | 126 |
127 /* Envelope */ | |
128 Uint16 attack_length; | |
129 Uint16 attack_level; | |
130 Uint16 fade_length; | |
131 Uint16 fade_level; | |
132 } SDL_HapticPeriodic; | |
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133 typedef struct SDL_HapticCondition { |
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134 /* Header */ |
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135 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ |
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136 Uint16 direction; |
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137 |
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138 /* Replay */ |
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139 Uint16 length; |
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140 Uint16 delay; |
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141 |
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142 /* Trigger */ |
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143 Uint16 button; |
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144 Uint16 interval; |
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145 |
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146 /* Condition */ |
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147 Uint16 right_sat; /* Level when joystick is to the right. */ |
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148 Uint16 left_sat; /* Level when joystick is to the left */ |
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149 Sint16 right_coeff; /* How fast to increase the force towards the right */ |
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150 Sint16 left_coeff; /* How fast to increase the force towards the left */ |
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151 Uint16 deadband; /* Size of the dead zone */ |
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152 Sint16 center; /* Position of the dead zone */ |
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153 } SDL_HapticCondition; |
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154 typedef struct SDL_HapticRamp { |
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155 /* Header */ |
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156 Uint16 type; /* SDL_HAPTIC_RAMP */ |
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157 Uint16 direction; |
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158 |
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159 /* Replay */ |
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160 Uint16 length; |
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161 Uint16 delay; |
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162 |
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163 /* Trigger */ |
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164 Uint16 button; |
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165 Uint16 interval; |
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166 |
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167 /* Ramp */ |
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168 Sint16 start; |
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169 Sint16 end; |
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170 |
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171 /* Envelope */ |
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172 Uint16 attack_length; |
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173 Uint16 attack_level; |
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174 Uint16 fade_length; |
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175 Uint16 fade_level; |
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176 } SDL_HapticRamp; |
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177 |
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178 typedef union SDL_HapticEffect { |
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179 /* Common for all force feedback effects */ |
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180 Uint16 type; /* Effect type */ |
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181 SDL_HapticConstant constant; /* Constant effect */ |
2480 | 182 SDL_HapticPeriodic periodic; /* Periodic effect */ |
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183 SDL_HapticCondition condition; /* Condition effect */ |
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184 SDL_HapticRamp ramp; /* Ramp effect */ |
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185 } SDL_HapticEffect; |
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186 |
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187 |
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188 /* Function prototypes */ |
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189 /* |
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190 * Count the number of joysticks attached to the system |
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191 */ |
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192 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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193 |
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194 /* |
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195 * Get the implementation dependent name of a Haptic device. |
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196 * This can be called before any joysticks are opened. |
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197 * If no name can be found, this function returns NULL. |
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198 */ |
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199 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
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200 |
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201 /* |
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202 * Opens a Haptic device for usage - the index passed as an |
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203 * argument refers to the N'th Haptic device on this system. |
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204 * |
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205 * This function returns a Haptic device identifier, or Null |
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206 * if an error occurred. |
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207 */ |
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208 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); |
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209 |
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210 /* |
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211 * Closes a Haptic device previously opened with SDL_HapticOpen. |
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212 */ |
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213 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); |
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214 |
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215 /* |
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216 * Returns the number of effects a haptic device can store. |
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217 */ |
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218 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); |
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219 |
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220 /* |
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221 * Returns the supported effects. Individual effects can be queried by |
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222 * bitwise operators. |
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223 * |
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224 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) |
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225 */ |
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226 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic); |
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227 |
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228 /* |
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229 * Checks to see if effect is supported by haptic. |
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230 * |
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231 * Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1 |
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232 * on error. |
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233 */ |
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234 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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235 |
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236 /* |
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237 * Creates a new haptic effect on the device. |
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238 * |
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239 * Returns the id of the effect on success, -1 on failure. |
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240 */ |
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241 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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242 |
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243 /* |
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244 * Uploads an effect. Can be used dynamically, although behaviour when |
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245 * dynamically changing direction may be strange. Specifically the effect |
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246 * may reupload itself and start playing from the start. You cannot change |
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247 * the type either when running UpdateEffect. |
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248 * |
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249 * Returns the id of the effect on success, -1 on failure. |
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250 */ |
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251 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); |
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252 |
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253 /* |
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254 * Runs the haptic effect on it's assosciated haptic device. |
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255 * |
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256 * Returns 0 on success or -1 on failure. |
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257 */ |
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258 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
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259 |
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260 /* |
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261 * Stops the haptic effect on it's assosciated haptic device. |
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262 * |
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263 * Returns 0 on success or -1 on failure. |
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264 */ |
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265 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); |
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266 |
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267 /* |
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268 * Destroys a haptic effect on the device. This will stop the effect if it's |
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269 * running. |
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270 */ |
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271 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
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272 |
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273 /* |
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274 * Sets the global gain of the device. Gain should be between 0 and 100. |
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275 * |
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276 * Returns 0 on success or -1 on failure. |
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277 */ |
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278 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
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279 |
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280 /* |
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281 * Sets the global autocenter of the device. Autocenter should be between |
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282 * 0 and 100. Setting it to 0 will disable autocentering. |
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283 * |
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284 * Returns 0 on success or -1 on failure. |
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285 */ |
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286 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); |
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287 |
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288 |
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289 /* Ends C function definitions when using C++ */ |
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290 #ifdef __cplusplus |
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291 /* *INDENT-OFF* */ |
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292 } |
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293 /* *INDENT-ON* */ |
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294 #endif |
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295 #include "close_code.h" |
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296 |
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297 #endif /* _SDL_haptic_h */ |
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298 |
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299 /* vi: set ts=4 sw=4 expandtab: */ |
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300 |
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First commit of the SDL_haptic subsystem.
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301 |