Mercurial > sdl-ios-xcode
annotate TODO @ 1120:8e1fde455471
Patch by me to fix crash described below.
--ryan.
To: sdl@libsdl.org
From: Rainer Deyke <rainerd@eldwood.com>
Date: Tue, 16 Aug 2005 01:08:18 -0600
Subject: [SDL] Bug report: SDL_CreateRGBSurface with SDL_HWSURFACE crashes
If SDL is in full-screen mode with a hardware video surface on OS X,
SDL_CreateRGBSurface with SDL_HWSURFACE crashes. The crash occurs on
line 109 of SDL_Surface.c. This was tested on OS X 10.3.9 with both SDL
1.2.8 and the latest CVS. Here is a small C++ program that demonstrates
the problem:
#include "SDL.h"
#include <stdio.h>
namespace {
void wait_for_key()
{
SDL_Event e;
printf("%d\n", SDL_GetAppState());
while (SDL_WaitEvent(&e)) {
if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT) return;
}
}
}
int main(int, char *[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen
= SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_HWSURFACE);
SDL_Surface *s = SDL_CreateRGBSurface(SDL_HWSURFACE, 640, 480, 32,
screen->format->Rmask, screen->format->Gmask,
screen->format->Bmask, screen->format->Amask);
wait_for_key();
if (s) SDL_FreeSurface(s);
SDL_Quit();
printf("Success!\n");
return 0;
}
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:46:32 +0000 |
parents | df1d68818edb |
children | 19418e4422cb |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
3 | |
2
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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4 * Use /etc/fb.modes, if available, like GGI does |
0 | 5 * Add mousewheel events (new unified event architecture?) |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
8 * Fullscreen video mode support for MacOS X | |
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Use RDTSC for timer resolution on x86 hardware | |
15 * Add audio input API | |
2
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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16 * Add hardware accelerated scaled blit |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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17 * Add hardware accelerated alpha blits |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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18 * Redesign blitting architecture to allow blit plugins |
0 | 19 |
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
21 int and evaluate all the rest of the datatypes. This is the only place | |
22 we should do it though, since the 1.2 series should not break binary | |
23 compatibility in this way. | |
150 | 24 |
25 Requests: | |
26 * PCM and CDROM volume control (deprecated, but possible) |