Mercurial > sdl-ios-xcode
annotate test/threadwin.c @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | cb40b26523a5 |
children | be9c9c8f6d53 |
rev | line source |
---|---|
0 | 1 |
2 /* Test out the multi-threaded event handling functions */ | |
3 | |
4 #include <stdlib.h> | |
5 #include <stdio.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 /* Are we done yet? */ | |
12 static int done = 0; | |
13 | |
14 /* Is the cursor visible? */ | |
15 static int visible = 1; | |
16 | |
17 SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp) | |
18 { | |
19 SDL_Surface *icon; | |
20 Uint8 *pixels; | |
21 Uint8 *mask; | |
22 int mlen, i; | |
23 | |
24 *maskp = NULL; | |
25 | |
26 /* Load the icon surface */ | |
27 icon = SDL_LoadBMP(file); | |
28 if ( icon == NULL ) { | |
29 fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); | |
30 return(NULL); | |
31 } | |
32 | |
33 /* Check width and height */ | |
34 if ( (icon->w%8) != 0 ) { | |
35 fprintf(stderr, "Icon width must be a multiple of 8!\n"); | |
36 SDL_FreeSurface(icon); | |
37 return(NULL); | |
38 } | |
39 if ( icon->format->palette == NULL ) { | |
40 fprintf(stderr, "Icon must have a palette!\n"); | |
41 SDL_FreeSurface(icon); | |
42 return(NULL); | |
43 } | |
44 | |
45 /* Set the colorkey */ | |
46 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels)); | |
47 | |
48 /* Create the mask */ | |
49 pixels = (Uint8 *)icon->pixels; | |
50 printf("Transparent pixel: (%d,%d,%d)\n", | |
51 icon->format->palette->colors[*pixels].r, | |
52 icon->format->palette->colors[*pixels].g, | |
53 icon->format->palette->colors[*pixels].b); | |
54 mlen = icon->w*icon->h; | |
55 mask = (Uint8 *)malloc(mlen/8); | |
56 if ( mask == NULL ) { | |
57 fprintf(stderr, "Out of memory!\n"); | |
58 SDL_FreeSurface(icon); | |
59 return(NULL); | |
60 } | |
61 memset(mask, 0, mlen/8); | |
62 for ( i=0; i<mlen; ) { | |
63 if ( pixels[i] != *pixels ) | |
64 mask[i/8] |= 0x01; | |
65 ++i; | |
66 if ( (i%8) != 0 ) | |
67 mask[i/8] <<= 1; | |
68 } | |
69 *maskp = mask; | |
70 return(icon); | |
71 } | |
72 | |
73 int FilterEvents(const SDL_Event *event) | |
74 { | |
75 static int reallyquit = 0; | |
76 | |
77 switch (event->type) { | |
78 | |
79 case SDL_ACTIVEEVENT: | |
80 /* See what happened */ | |
81 printf("App %s ", | |
82 event->active.gain ? "gained" : "lost"); | |
83 if ( event->active.state & SDL_APPACTIVE ) | |
84 printf("active "); | |
85 if ( event->active.state & SDL_APPMOUSEFOCUS ) | |
86 printf("mouse "); | |
87 if ( event->active.state & SDL_APPINPUTFOCUS ) | |
88 printf("input "); | |
89 printf("focus\n"); | |
90 | |
91 /* See if we are iconified or restored */ | |
92 if ( event->active.state & SDL_APPACTIVE ) { | |
93 printf("App has been %s\n", | |
94 event->active.gain ? | |
95 "restored" : "iconified"); | |
96 } | |
97 return(0); | |
98 | |
99 /* This is important! Queue it if we want to quit. */ | |
100 case SDL_QUIT: | |
101 if ( ! reallyquit ) { | |
102 reallyquit = 1; | |
103 printf("Quit requested\n"); | |
104 return(0); | |
105 } | |
106 printf("Quit demanded\n"); | |
107 return(1); | |
108 | |
109 /* Mouse and keyboard events go to threads */ | |
110 case SDL_MOUSEMOTION: | |
111 case SDL_MOUSEBUTTONDOWN: | |
112 case SDL_MOUSEBUTTONUP: | |
113 case SDL_KEYDOWN: | |
114 case SDL_KEYUP: | |
115 return(1); | |
116 | |
117 /* Drop all other events */ | |
118 default: | |
119 return(0); | |
120 } | |
121 } | |
122 | |
123 int HandleMouse(void *unused) | |
124 { | |
125 SDL_Event events[10]; | |
126 int i, found; | |
127 Uint32 mask; | |
128 | |
129 /* Handle mouse events here */ | |
130 mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK); | |
131 while ( ! done ) { | |
132 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); | |
133 for ( i=0; i<found; ++i ) { | |
134 switch(events[i].type) { | |
135 /* We want to toggle visibility on buttonpress */ | |
136 case SDL_MOUSEBUTTONDOWN: | |
137 case SDL_MOUSEBUTTONUP: | |
138 if ( events[i].button.state == SDL_PRESSED ) { | |
139 visible = !visible; | |
140 SDL_ShowCursor(visible); | |
141 } | |
142 printf("Mouse button %d has been %s\n", | |
143 events[i].button.button, | |
144 (events[i].button.state == SDL_PRESSED) ? | |
145 "pressed" : "released"); | |
146 break; | |
147 /* Show relative mouse motion */ | |
148 case SDL_MOUSEMOTION: | |
149 printf("Mouse relative motion: {%d,%d}\n", | |
150 events[i].motion.xrel, events[i].motion.yrel); | |
151 break; | |
152 } | |
153 } | |
154 /* Give up some CPU to allow events to arrive */ | |
155 SDL_Delay(20); | |
156 } | |
157 return(0); | |
158 } | |
159 | |
160 int HandleKeyboard(void *unused) | |
161 { | |
162 SDL_Event events[10]; | |
163 int i, found; | |
164 Uint32 mask; | |
165 | |
166 /* Handle mouse events here */ | |
167 mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK); | |
168 while ( ! done ) { | |
169 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); | |
170 for ( i=0; i<found; ++i ) { | |
171 switch(events[i].type) { | |
172 /* We want to toggle visibility on buttonpress */ | |
173 case SDL_KEYDOWN: | |
174 case SDL_KEYUP: | |
562
cb40b26523a5
Added some code to toggle fullscreen and input grab for testing... --ryan.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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175 printf("Key '%c' has been %s\n", |
cb40b26523a5
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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176 events[i].key.keysym.unicode, |
cb40b26523a5
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parents:
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177 (events[i].key.state == SDL_PRESSED) ? |
cb40b26523a5
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parents:
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178 "pressed" : "released"); |
cb40b26523a5
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179 |
0 | 180 /* Allow hitting <ESC> to quit the app */ |
181 if ( events[i].key.keysym.sym == SDLK_ESCAPE ) { | |
182 done = 1; | |
183 } | |
562
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184 |
cb40b26523a5
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185 /* skip events now that aren't KEYUPs... */ |
cb40b26523a5
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parents:
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186 if (events[i].key.state == SDL_PRESSED) |
cb40b26523a5
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parents:
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187 break; |
cb40b26523a5
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parents:
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188 |
cb40b26523a5
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189 if ( events[i].key.keysym.sym == SDLK_f ) { |
cb40b26523a5
Added some code to toggle fullscreen and input grab for testing... --ryan.
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parents:
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190 int rc = 0; |
cb40b26523a5
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191 printf("attempting to toggle fullscreen...\n"); |
cb40b26523a5
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parents:
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192 rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
cb40b26523a5
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193 printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); |
cb40b26523a5
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parents:
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194 } |
cb40b26523a5
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parents:
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195 |
cb40b26523a5
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196 if ( events[i].key.keysym.sym == SDLK_g ) { |
cb40b26523a5
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197 SDL_GrabMode m; |
cb40b26523a5
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198 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? |
cb40b26523a5
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199 SDL_GRAB_OFF : SDL_GRAB_ON; |
cb40b26523a5
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200 printf("attempting to toggle input grab to %s...\n", |
cb40b26523a5
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201 m == SDL_GRAB_ON ? "ON" : "OFF"); |
cb40b26523a5
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202 SDL_WM_GrabInput(m); |
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203 printf("attempt finished.\n"); |
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204 } |
cb40b26523a5
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205 |
0 | 206 break; |
207 } | |
208 } | |
209 /* Give up some CPU to allow events to arrive */ | |
210 SDL_Delay(20); | |
211 } | |
212 return(0); | |
213 } | |
214 | |
215 int main(int argc, char *argv[]) | |
216 { | |
217 SDL_Surface *screen; | |
218 SDL_Surface *icon; | |
219 Uint8 *icon_mask; | |
220 int i, parsed; | |
221 Uint8 *buffer; | |
222 SDL_Color palette[256]; | |
223 Uint32 init_flags; | |
224 Uint8 video_bpp; | |
225 Uint32 video_flags; | |
226 SDL_Thread *mouse_thread; | |
227 SDL_Thread *keybd_thread; | |
228 | |
229 /* Set the options, based on command line arguments */ | |
230 init_flags = SDL_INIT_VIDEO; | |
231 video_bpp = 8; | |
232 video_flags = SDL_SWSURFACE; | |
233 parsed = 1; | |
234 while ( parsed ) { | |
235 /* If the threaded option is enabled, and the SDL library hasn't | |
236 been compiled with threaded events enabled, then the mouse and | |
237 keyboard won't respond. | |
238 */ | |
239 if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) { | |
240 init_flags |= SDL_INIT_EVENTTHREAD; | |
241 argc -= 1; | |
242 argv += 1; | |
243 printf("Running with threaded events\n"); | |
244 } else | |
245 if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) { | |
246 video_flags |= SDL_FULLSCREEN; | |
247 argc -= 1; | |
248 argv += 1; | |
249 } else | |
250 if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) { | |
251 video_bpp = atoi(argv[2]); | |
252 argc -= 2; | |
253 argv += 2; | |
254 } else { | |
255 parsed = 0; | |
256 } | |
257 } | |
258 | |
259 /* Initialize SDL with the requested flags */ | |
260 if ( SDL_Init(init_flags) < 0 ) { | |
261 fprintf(stderr, | |
262 "Couldn't initialize SDL: %s\n", SDL_GetError()); | |
263 exit(1); | |
264 } | |
265 atexit(SDL_Quit); | |
266 | |
267 /* Set the icon -- this must be done before the first mode set */ | |
268 icon = LoadIconSurface("icon.bmp", &icon_mask); | |
269 if ( icon != NULL ) { | |
270 SDL_WM_SetIcon(icon, icon_mask); | |
271 } | |
272 if ( icon_mask != NULL ) | |
273 free(icon_mask); | |
274 | |
275 /* Initialize the display */ | |
276 screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); | |
277 if ( screen == NULL ) { | |
278 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", | |
279 video_bpp, SDL_GetError()); | |
280 exit(1); | |
281 } | |
282 printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? | |
283 "fullscreen" : "windowed"); | |
284 | |
285 /* Enable printable characters */ | |
286 SDL_EnableUNICODE(1); | |
287 | |
288 /* Set an event filter that discards everything but QUIT */ | |
289 SDL_SetEventFilter(FilterEvents); | |
290 | |
291 /* Create the event handling threads */ | |
292 mouse_thread = SDL_CreateThread(HandleMouse, NULL); | |
293 keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); | |
294 | |
295 /* Set the surface pixels and refresh! */ | |
296 for ( i=0; i<256; ++i ) { | |
297 palette[i].r = 255-i; | |
298 palette[i].g = 255-i; | |
299 palette[i].b = 255-i; | |
300 } | |
301 SDL_SetColors(screen, palette, 0, 256); | |
302 if ( SDL_LockSurface(screen) < 0 ) { | |
303 fprintf(stderr, "Couldn't lock display surface: %s\n", | |
304 SDL_GetError()); | |
305 exit(2); | |
306 } | |
307 buffer = (Uint8 *)screen->pixels; | |
308 for ( i=0; i<screen->h; ++i ) { | |
309 memset(buffer,(i*255)/screen->h, | |
310 screen->w*screen->format->BytesPerPixel); | |
311 buffer += screen->pitch; | |
312 } | |
313 SDL_UnlockSurface(screen); | |
314 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
315 | |
316 /* Loop, waiting for QUIT */ | |
317 while ( ! done ) { | |
318 if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) { | |
319 SDL_PumpEvents(); /* Needed when event thread is off */ | |
320 } | |
321 if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) { | |
322 done = 1; | |
323 } | |
324 /* Give up some CPU so the events can accumulate */ | |
325 SDL_Delay(20); | |
326 } | |
327 SDL_WaitThread(mouse_thread, NULL); | |
328 SDL_WaitThread(keybd_thread, NULL); | |
329 return(0); | |
330 } |