Mercurial > sdl-ios-xcode
annotate test/testbitmap.c @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | 609543e2b3a1 |
children | be9c9c8f6d53 |
rev | line source |
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0 | 1 |
2 /* Simple program: Test bitmap blits */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "picture.xbm" | |
10 | |
11 SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits) | |
12 { | |
13 SDL_Surface *bitmap; | |
14 Uint8 *line; | |
15 | |
16 /* Allocate the bitmap */ | |
17 bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); | |
18 if ( bitmap == NULL ) { | |
19 fprintf(stderr, "Couldn't allocate bitmap: %s\n", | |
20 SDL_GetError()); | |
21 return(NULL); | |
22 } | |
23 | |
24 /* Copy the pixels */ | |
25 line = (Uint8 *)bitmap->pixels; | |
26 w = (w+7)/8; | |
27 while ( h-- ) { | |
28 memcpy(line, bits, w); | |
29 /* X11 Bitmap images have the bits reversed */ | |
30 { int i, j; Uint8 *buf, byte; | |
31 for ( buf=line, i=0; i<w; ++i, ++buf ) { | |
32 byte = *buf; | |
33 *buf = 0; | |
34 for ( j=7; j>=0; --j ) { | |
35 *buf |= (byte&0x01)<<j; | |
36 byte >>= 1; | |
37 } | |
38 } | |
39 } | |
40 line += bitmap->pitch; | |
41 bits += w; | |
42 } | |
43 return(bitmap); | |
44 } | |
45 | |
46 int main(int argc, char *argv[]) | |
47 { | |
48 SDL_Surface *screen; | |
49 SDL_Surface *bitmap; | |
50 Uint8 video_bpp; | |
51 Uint32 videoflags; | |
52 Uint8 *buffer; | |
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53 int i, k, done; |
0 | 54 SDL_Event event; |
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55 Uint16 *buffer16; |
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56 Uint16 color; |
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57 Uint8 gradient; |
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58 SDL_Color palette[256]; |
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59 |
0 | 60 |
61 /* Initialize SDL */ | |
62 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
63 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
64 exit(1); | |
65 } | |
66 atexit(SDL_Quit); | |
67 | |
68 video_bpp = 0; | |
69 videoflags = SDL_SWSURFACE; | |
70 while ( argc > 1 ) { | |
71 --argc; | |
72 if ( strcmp(argv[argc-1], "-bpp") == 0 ) { | |
73 video_bpp = atoi(argv[argc]); | |
74 --argc; | |
75 } else | |
76 if ( strcmp(argv[argc], "-warp") == 0 ) { | |
77 videoflags |= SDL_HWPALETTE; | |
78 } else | |
79 if ( strcmp(argv[argc], "-hw") == 0 ) { | |
80 videoflags |= SDL_HWSURFACE; | |
81 } else | |
82 if ( strcmp(argv[argc], "-fullscreen") == 0 ) { | |
83 videoflags |= SDL_FULLSCREEN; | |
84 } else { | |
85 fprintf(stderr, | |
86 "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", | |
87 argv[0]); | |
88 exit(1); | |
89 } | |
90 } | |
91 | |
92 /* Set 640x480 video mode */ | |
93 if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { | |
94 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", | |
95 video_bpp, SDL_GetError()); | |
96 exit(2); | |
97 } | |
98 | |
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99 if (video_bpp==8) { |
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100 /* Set a gray colormap, reverse order from white to black */ |
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101 for ( i=0; i<256; ++i ) { |
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102 palette[i].r = 255-i; |
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103 palette[i].g = 255-i; |
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104 palette[i].b = 255-i; |
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105 } |
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106 SDL_SetColors(screen, palette, 0, 256); |
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107 } |
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108 |
0 | 109 /* Set the surface pixels and refresh! */ |
110 if ( SDL_LockSurface(screen) < 0 ) { | |
111 fprintf(stderr, "Couldn't lock the display surface: %s\n", | |
112 SDL_GetError()); | |
113 exit(2); | |
114 } | |
115 buffer=(Uint8 *)screen->pixels; | |
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116 if (screen->format->BytesPerPixel!=2) { |
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117 for ( i=0; i<screen->h; ++i ) { |
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118 memset(buffer,(i*255)/screen->h, screen->pitch); |
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119 buffer += screen->pitch; |
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120 } |
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121 } |
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122 else |
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123 { |
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124 for ( i=0; i<screen->h; ++i ) { |
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125 gradient=((i*255)/screen->h); |
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126 color = SDL_MapRGB(screen->format, gradient, gradient, gradient); |
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127 buffer16=(Uint16*)buffer; |
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128 for (k=0; k<screen->w; k++) |
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129 { |
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130 *(buffer16+k)=color; |
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131 } |
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132 buffer += screen->pitch; |
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133 } |
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134 } |
0 | 135 SDL_UnlockSurface(screen); |
136 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
137 | |
138 /* Load the bitmap */ | |
139 bitmap = LoadXBM(screen, picture_width, picture_height, | |
140 (Uint8 *)picture_bits); | |
141 if ( bitmap == NULL ) { | |
142 exit(1); | |
143 } | |
144 | |
145 /* Wait for a keystroke */ | |
146 done = 0; | |
147 while ( !done ) { | |
148 /* Check for events */ | |
149 while ( SDL_PollEvent(&event) ) { | |
150 switch (event.type) { | |
151 case SDL_MOUSEBUTTONDOWN: { | |
152 SDL_Rect dst; | |
153 | |
154 dst.x = event.button.x - bitmap->w/2; | |
155 dst.y = event.button.y - bitmap->h/2; | |
156 dst.w = bitmap->w; | |
157 dst.h = bitmap->h; | |
158 SDL_BlitSurface(bitmap, NULL, | |
159 screen, &dst); | |
160 SDL_UpdateRects(screen,1,&dst); | |
161 } | |
162 break; | |
163 case SDL_KEYDOWN: | |
164 /* Any key press quits the app... */ | |
165 done = 1; | |
166 break; | |
167 case SDL_QUIT: | |
168 done = 1; | |
169 break; | |
170 default: | |
171 break; | |
172 } | |
173 } | |
174 } | |
175 SDL_FreeSurface(bitmap); | |
176 return(0); | |
177 } |