Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysevents.cc @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
371
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include <qpe/qpeapplication.h> |
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29 |
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30 #include <stdio.h> |
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31 #include <string.h> |
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32 #include "SDL_error.h" |
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33 #include "SDL_events.h" |
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34 #include "SDL_QWin.h" |
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35 #include "SDL_lowvideo.h" |
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36 #include "SDL_timer.h" |
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37 |
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38 extern "C" { |
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39 #include "SDL_events_c.h" |
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40 #include "SDL_sysevents.h" |
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41 #include "SDL_sysevents_c.h" |
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42 |
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43 // static SDLKey keymap[128]; |
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44 /* This is special because we know it will be run in a loop in a separate |
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45 thread. Normally this function should loop as long as there are input |
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46 states changing, i.e. new events arriving. |
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47 */ |
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48 void QT_PumpEvents(_THIS) |
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49 { |
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50 if(!qApp) { |
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51 return; |
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52 } |
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53 // printf("processing events: %p\n", qApp); |
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54 //qApp->processOneEvent(); // wait for a event |
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55 qApp->processEvents(); // and process all outstanding ones |
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56 #if 0 |
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57 BView *view; |
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58 BRect bounds; |
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59 BPoint point; |
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60 uint32 buttons; |
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61 const uint32 button_masks[3] = { |
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62 B_PRIMARY_MOUSE_BUTTON, |
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63 B_TERTIARY_MOUSE_BUTTON, |
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64 B_SECONDARY_MOUSE_BUTTON, |
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65 }; |
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66 unsigned int i, j; |
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67 |
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68 /* Check out the mouse buttons and position (slight race condition) */ |
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69 if ( SDL_Win->Lock() ) { |
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70 /* Don't do anything if we have no view */ |
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71 view = SDL_Win->View(); |
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72 if ( ! view ) { |
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73 SDL_Win->Unlock(); |
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74 return; |
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75 } |
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76 bounds = view->Bounds(); |
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77 /* Get new input state, if still active */ |
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78 if ( SDL_Win->IsActive() ) { |
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79 key_flip = !key_flip; |
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80 get_key_info(&keyinfo[key_flip]); |
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81 view->GetMouse(&point, &buttons, true); |
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82 } else { |
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83 key_flip = key_flip; |
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84 point = last_point; |
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85 buttons = last_buttons; |
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86 } |
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87 SDL_Win->Unlock(); |
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88 } else { |
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89 return; |
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90 } |
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91 |
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92 /* If our view is active, we'll find key changes here */ |
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93 if ( memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) { |
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94 for ( i=0; i<16; ++i ) { |
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95 Uint8 new_state, transition; |
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96 |
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97 new_state = keyinfo[key_flip].key_states[i]; |
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98 transition = keyinfo[!key_flip].key_states[i] ^ |
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99 keyinfo[ key_flip].key_states[i]; |
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100 for ( j=0; j<8; ++j ) { |
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101 if ( transition&0x80 ) |
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102 QueueKey(i*8+j, new_state&0x80); |
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103 transition <<= 1; |
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104 new_state <<= 1; |
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105 } |
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106 } |
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107 } |
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108 |
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109 /* We check keyboard, but not mouse if mouse isn't in window */ |
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110 if ( ! bounds.Contains(point) ) { |
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111 /* Mouse moved outside our view? */ |
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112 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { |
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113 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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114 be_app->SetCursor(B_HAND_CURSOR); |
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115 } |
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116 return; |
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117 } |
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118 /* Has the mouse moved back into our view? */ |
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119 if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
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120 /* Reset the B_HAND_CURSOR to our own */ |
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121 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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122 SDL_SetCursor(NULL); |
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123 } |
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124 |
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125 /* Check for mouse motion */ |
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126 if ( point != last_point ) { |
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127 int x, y; |
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128 |
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129 SDL_Win->GetXYOffset(x, y); |
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130 x = (int)point.x - x; |
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131 y = (int)point.y - y; |
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132 SDL_PrivateMouseMotion(0, 0, x, y); |
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133 } |
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134 last_point = point; |
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135 |
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136 /* Add any mouse button events */ |
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137 for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) { |
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138 if ( (buttons ^ last_buttons) & button_masks[i] ) { |
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139 if ( buttons & button_masks[i] ) { |
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140 SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0); |
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141 } else { |
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142 SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0); |
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143 } |
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144 } |
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145 } |
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146 last_buttons = buttons; |
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147 #endif |
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148 } |
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149 |
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150 void QT_InitOSKeymap(_THIS) |
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151 { |
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152 #if 0 |
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153 unsigned int i; |
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154 |
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155 /* Initialize all the key states as "up" */ |
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156 key_flip = 0; |
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157 memset(keyinfo[key_flip].key_states, 0, 16); |
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158 |
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159 /* Initialize the key translation table */ |
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160 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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161 keymap[i] = SDLK_UNKNOWN; |
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162 |
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163 // keymap[0x01] = SDLK_ESCAPE; |
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164 // keymap[B_F1_KEY] = SDLK_F1; |
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165 // keymap[B_F2_KEY] = SDLK_F2; |
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166 // keymap[B_F3_KEY] = SDLK_F3; |
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167 // keymap[B_F4_KEY] = SDLK_F4; |
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168 // keymap[B_F5_KEY] = SDLK_F5; |
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169 // keymap[B_F6_KEY] = SDLK_F6; |
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170 // keymap[B_F7_KEY] = SDLK_F7; |
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171 // keymap[B_F8_KEY] = SDLK_F8; |
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172 // keymap[B_F9_KEY] = SDLK_F9; |
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173 // keymap[B_F10_KEY] = SDLK_F10; |
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174 // keymap[B_F11_KEY] = SDLK_F11; |
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175 // keymap[B_F12_KEY] = SDLK_F12; |
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176 // keymap[B_PRINT_KEY] = SDLK_PRINT; |
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177 //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; |
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178 // keymap[B_PAUSE_KEY] = SDLK_PAUSE; |
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179 keymap[0x11] = SDLK_BACKQUOTE; |
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180 keymap[0x12] = SDLK_1; |
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181 keymap[0x13] = SDLK_2; |
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182 keymap[0x14] = SDLK_3; |
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183 keymap[0x15] = SDLK_4; |
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184 keymap[0x16] = SDLK_5; |
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185 keymap[0x17] = SDLK_6; |
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186 keymap[0x18] = SDLK_7; |
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187 keymap[0x19] = SDLK_8; |
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188 keymap[0x1a] = SDLK_9; |
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189 keymap[0x1b] = SDLK_0; |
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190 keymap[0x1c] = SDLK_MINUS; |
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191 keymap[0x1d] = SDLK_EQUALS; |
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192 keymap[0x1e] = SDLK_BACKSPACE; |
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193 keymap[0x1f] = SDLK_INSERT; |
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194 keymap[0x20] = SDLK_HOME; |
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195 keymap[0x21] = SDLK_PAGEUP; |
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196 //keymap[0x22] = SDLK_NUMLOCK; |
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197 keymap[0x23] = SDLK_KP_DIVIDE; |
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198 keymap[0x24] = SDLK_KP_MULTIPLY; |
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199 keymap[0x25] = SDLK_KP_MINUS; |
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200 keymap[0x26] = SDLK_TAB; |
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201 keymap[0x27] = SDLK_q; |
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202 keymap[0x28] = SDLK_w; |
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203 keymap[0x29] = SDLK_e; |
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204 keymap[0x2a] = SDLK_r; |
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205 keymap[0x2b] = SDLK_t; |
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206 keymap[0x2c] = SDLK_y; |
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207 keymap[0x2d] = SDLK_u; |
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208 keymap[0x2e] = SDLK_i; |
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209 keymap[0x2f] = SDLK_o; |
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210 keymap[0x30] = SDLK_p; |
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211 keymap[0x31] = SDLK_LEFTBRACKET; |
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212 keymap[0x32] = SDLK_RIGHTBRACKET; |
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213 keymap[0x33] = SDLK_BACKSLASH; |
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214 keymap[0x34] = SDLK_DELETE; |
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215 keymap[0x35] = SDLK_END; |
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216 keymap[0x36] = SDLK_PAGEDOWN; |
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217 keymap[0x37] = SDLK_KP7; |
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218 keymap[0x38] = SDLK_KP8; |
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219 keymap[0x39] = SDLK_KP9; |
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220 keymap[0x3a] = SDLK_KP_PLUS; |
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221 //keymap[0x3b] = SDLK_CAPSLOCK; |
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222 keymap[0x3c] = SDLK_a; |
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223 keymap[0x3d] = SDLK_s; |
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224 keymap[0x3e] = SDLK_d; |
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225 keymap[0x3f] = SDLK_f; |
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226 keymap[0x40] = SDLK_g; |
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227 keymap[0x41] = SDLK_h; |
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228 keymap[0x42] = SDLK_j; |
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229 keymap[0x43] = SDLK_k; |
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230 keymap[0x44] = SDLK_l; |
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231 keymap[0x45] = SDLK_SEMICOLON; |
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232 keymap[0x46] = SDLK_QUOTE; |
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233 keymap[0x47] = SDLK_RETURN; |
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234 keymap[0x48] = SDLK_KP4; |
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235 keymap[0x49] = SDLK_KP5; |
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236 keymap[0x4a] = SDLK_KP6; |
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237 keymap[0x4b] = SDLK_LSHIFT; |
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238 keymap[0x4c] = SDLK_z; |
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239 keymap[0x4d] = SDLK_x; |
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240 keymap[0x4e] = SDLK_c; |
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241 keymap[0x4f] = SDLK_v; |
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242 keymap[0x50] = SDLK_b; |
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243 keymap[0x51] = SDLK_n; |
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244 keymap[0x52] = SDLK_m; |
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245 keymap[0x53] = SDLK_COMMA; |
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246 keymap[0x54] = SDLK_PERIOD; |
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247 keymap[0x55] = SDLK_SLASH; |
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248 keymap[0x56] = SDLK_RSHIFT; |
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249 keymap[0x57] = SDLK_UP; |
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250 keymap[0x58] = SDLK_KP1; |
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251 keymap[0x59] = SDLK_KP2; |
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252 keymap[0x5a] = SDLK_KP3; |
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253 keymap[0x5b] = SDLK_KP_ENTER; |
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254 //keymap[0x5c] = SDLK_LCTRL; |
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255 //keymap[0x5d] = SDLK_LALT; |
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256 keymap[0x5e] = SDLK_SPACE; |
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257 //keymap[0x5f] = SDLK_RALT; |
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258 //keymap[0x60] = SDLK_RCTRL; |
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259 keymap[0x61] = SDLK_LEFT; |
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260 keymap[0x62] = SDLK_DOWN; |
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261 keymap[0x63] = SDLK_RIGHT; |
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262 keymap[0x64] = SDLK_KP0; |
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263 keymap[0x65] = SDLK_KP_PERIOD; |
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264 //keymap[0x66] = SDLK_LMETA; |
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265 //keymap[0x67] = SDLK_RMETA; |
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266 //keymap[0x68] = SDLK_MENU; |
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267 keymap[0x69] = SDLK_EURO; |
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268 keymap[0x6a] = SDLK_KP_EQUALS; |
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269 keymap[0x6b] = SDLK_POWER; |
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270 #endif |
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271 } |
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272 |
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273 }; /* Extern C */ |