annotate src/video/aalib/SDL_aaevents.c @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents b8d311d90021
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Handle the event stream, converting AA events into SDL events */
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29
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30 #include <stdio.h>
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31
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32 #include <aalib.h>
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33
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34 #include "SDL.h"
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35 #include "SDL_sysevents.h"
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36 #include "SDL_events_c.h"
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37 #include "SDL_aavideo.h"
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38 #include "SDL_aaevents_c.h"
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39
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40 /* The translation tables from a console scancode to a SDL keysym */
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41 static SDLKey keymap[401];
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42
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43 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
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44
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45
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46 void AA_PumpEvents(_THIS)
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47 {
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48 int posted = 0;
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49 int mouse_button, mouse_x, mouse_y;
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50 int evt;
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51 SDL_keysym keysym;
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52
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53 static int prev_button = -1, prev_x = -1, prev_y = -1;
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54
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55 if( ! this->screen ) /* Wait till we got the screen initialized */
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56 return;
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57
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58 do {
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59 posted = 0;
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60 /* Gather events */
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61
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62 /* Get mouse status */
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63 SDL_mutexP(AA_mutex);
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64 aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
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65 SDL_mutexV(AA_mutex);
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66 mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
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67 mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
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68
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69 /* Compare against previous state and generate events */
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70 if( prev_button != mouse_button ) {
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71 if( mouse_button & AA_BUTTON1 ) {
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72 if ( ! (prev_button & AA_BUTTON1) ) {
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73 posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
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74 }
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75 } else {
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76 if ( prev_button & AA_BUTTON1 ) {
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77 posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
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78 }
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79 }
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80 if( mouse_button & AA_BUTTON2 ) {
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81 if ( ! (prev_button & AA_BUTTON2) ) {
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82 posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
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83 }
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84 } else {
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85 if ( prev_button & AA_BUTTON2 ) {
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86 posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
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87 }
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88 }
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89 if( mouse_button & AA_BUTTON3 ) {
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90 if ( ! (prev_button & AA_BUTTON3) ) {
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91 posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
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92 }
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93 } else {
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94 if ( prev_button & AA_BUTTON3 ) {
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95 posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
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96 }
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97 }
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98 }
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99 if ( prev_x != mouse_x || prev_y != mouse_y ) {
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100 posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
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101 }
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102
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103 prev_button = mouse_button;
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104 prev_x = mouse_x; prev_y = mouse_y;
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105
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106 /* Get keyboard event */
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107 SDL_mutexP(AA_mutex);
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108 evt = aa_getevent(AA_context, 0);
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109 SDL_mutexV(AA_mutex);
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110 if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
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111 /* Key pressed */
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112 /* printf("Key pressed: %d (%c)\n", evt, evt); */
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113 posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
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114 } else if ( evt >= AA_RELEASE ) {
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115 /* Key released */
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116 evt &= ~AA_RELEASE;
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117 /* printf("Key released: %d (%c)\n", evt, evt); */
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118 posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
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119 }
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120 } while ( posted );
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121 }
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122
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123 void AA_InitOSKeymap(_THIS)
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124 {
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125 int i;
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126 static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
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127 const char *std;
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128
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129 /* Initialize the AAlib key translation table */
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130 for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
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131 keymap[i] = SDLK_UNKNOWN;
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132
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133 keymap[AA_ESC] = SDLK_ESCAPE;
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134 keymap[AA_UP] = SDLK_UP;
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135 keymap[AA_DOWN] = SDLK_DOWN;
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136 keymap[AA_LEFT] = SDLK_LEFT;
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137 keymap[AA_RIGHT] = SDLK_RIGHT;
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138
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139 /* Alphabet keys */
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140 for ( i = 0; i<26; ++i ){
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141 keymap['a' + i] = SDLK_a+i;
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142 keymap['A' + i] = SDLK_a+i;
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143 }
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144 /* Function keys */
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145 for ( i = 0; i<12; ++i ){
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146 keymap[334 + i] = SDLK_F1+i;
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147 }
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148 /* Keys that have the same symbols and don't have to be translated */
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149 for( std = std_keys; *std; std ++ ) {
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150 keymap[*std] = *std;
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151 }
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152
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153 keymap[13] = SDLK_RETURN;
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154 keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
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155
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156 keymap[369] = SDLK_LSHIFT;
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157 keymap[370] = SDLK_RSHIFT;
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158 keymap[371] = SDLK_LCTRL;
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159 keymap[372] = SDLK_RCTRL;
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160 keymap[377] = SDLK_LALT;
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161 keymap[270] = SDLK_RALT;
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162 keymap[271] = SDLK_NUMLOCK;
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163 keymap[373] = SDLK_CAPSLOCK;
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164 keymap[164] = SDLK_SCROLLOCK;
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165
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166 keymap[243] = SDLK_INSERT;
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167 keymap[304] = SDLK_DELETE;
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168 keymap[224] = SDLK_HOME;
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169 keymap[231] = SDLK_END;
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170 keymap[229] = SDLK_PAGEUP;
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171 keymap[230] = SDLK_PAGEDOWN;
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172
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173 keymap[241] = SDLK_PRINT;
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174 keymap[163] = SDLK_BREAK;
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175
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176 keymap[302] = SDLK_KP0;
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177 keymap[300] = SDLK_KP1;
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178 keymap[297] = SDLK_KP2;
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179 keymap[299] = SDLK_KP3;
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180 keymap[294] = SDLK_KP4;
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181 keymap[301] = SDLK_KP5;
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182 keymap[296] = SDLK_KP6;
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183 keymap[293] = SDLK_KP7;
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184 keymap[295] = SDLK_KP8;
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185 keymap[298] = SDLK_KP9;
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186 }
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187
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188 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
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189 {
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190 /* Set the keysym information */
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191 keysym->scancode = scancode;
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192 keysym->sym = keymap[scancode];
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193 keysym->mod = KMOD_NONE;
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194
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195 /* If UNICODE is on, get the UNICODE value for the key */
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196 keysym->unicode = 0;
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197 if ( SDL_TranslateUNICODE ) {
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198 /* Populate the unicode field with the ASCII value */
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199 keysym->unicode = scancode;
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200 }
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201 return(keysym);
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202 }