Mercurial > sdl-ios-xcode
annotate src/audio/sun/SDL_sunaudio.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowaudio_h | |
29 #define _SDL_lowaudio_h | |
30 | |
31 #include "SDL_sysaudio.h" | |
32 | |
33 /* Hidden "this" pointer for the video functions */ | |
34 #define _THIS SDL_AudioDevice *this | |
35 | |
36 struct SDL_PrivateAudioData { | |
37 /* The file descriptor for the audio device */ | |
38 int audio_fd; | |
39 | |
40 Uint16 audio_fmt; /* The app audio format */ | |
41 Uint8 *mixbuf; /* The app mixing buffer */ | |
42 int ulaw_only; /* Flag -- does hardware only output U-law? */ | |
43 Uint8 *ulaw_buf; /* The U-law mixing buffer */ | |
44 Sint32 written; /* The number of samples written */ | |
45 int fragsize; /* The audio fragment size in samples */ | |
46 int frequency; /* The audio frequency in KHz */ | |
47 }; | |
48 | |
49 /* Old variable names */ | |
50 #define audio_fd (this->hidden->audio_fd) | |
51 #define audio_fmt (this->hidden->audio_fmt) | |
52 #define mixbuf (this->hidden->mixbuf) | |
53 #define ulaw_only (this->hidden->ulaw_only) | |
54 #define ulaw_buf (this->hidden->ulaw_buf) | |
55 #define written (this->hidden->written) | |
56 #define fragsize (this->hidden->fragsize) | |
57 #define frequency (this->hidden->frequency) | |
58 | |
59 #endif /* _SDL_lowaudio_h */ |