Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | e3b3130f3af8 |
children | d910939febfa |
rev | line source |
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1019
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Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
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539
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1 /* |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
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2 headers for MMX assembler version of SDL_MixAudio |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
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539
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3 Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
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539
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4 This code is licensed under the LGPL (see COPYING for details) |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
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5 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
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6 Assumes buffer size in bytes is a multiple of 16 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
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539
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7 Assumes SDL_MIX_MAXVOLUME = 128 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
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8 */ |
539
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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9 |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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10 |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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11 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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12 void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int ); |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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13 void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int ); |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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14 #endif |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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15 |