Mercurial > sdl-ios-xcode
annotate src/stdlib/.cvsignore @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | 450721ad5436 |
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1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 Makefile.in |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 Makefile |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 .libs |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 *.o |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 *.lo |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 *.la |