Mercurial > sdl-ios-xcode
annotate Makefile.minimal @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | 38c1eb6b0083 |
children | 64710b9f3eeb |
rev | line source |
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1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 # Makefile to build the SDL library |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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2 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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3 INCLUDE = -I./include |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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4 CFLAGS = -g -O2 $(INCLUDE) |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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5 AR = ar |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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6 RANLIB = ranlib |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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7 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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8 TARGET = libSDL.a |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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9 SOURCES = \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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10 src/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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11 src/audio/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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12 src/cdrom/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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13 src/cpuinfo/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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14 src/events/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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15 src/file/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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16 src/joystick/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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17 src/stdlib/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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18 src/thread/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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19 src/timer/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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20 src/video/*.c \ |
1533
38c1eb6b0083
By default all the real targets have dummy audio/video and disk audio.
Sam Lantinga <slouken@libsdl.org>
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1484
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21 src/audio/dummy/*.c \ |
1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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22 src/video/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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23 src/joystick/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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24 src/cdrom/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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25 src/thread/generic/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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26 src/timer/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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27 src/loadso/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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28 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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29 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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30 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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31 all: $(TARGET) |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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32 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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33 $(TARGET): $(OBJECTS) |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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34 $(AR) crv $@ $^ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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35 $(RANLIB) $@ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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36 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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37 clean: |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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38 rm -f $(TARGET) $(OBJECTS) |