Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_JoystickOpen.3 @ 19:8cc4dbfab9ab
Date: Thu, 19 Apr 2001 08:36:54 +0300
From: "Mike Gorchak" <mike@malva.com.ua>
Subject: Patches for QNX RtP
Here my patch for QNX RtP/Photon for SDL-1.2.
Detailed description of my changes:
SDL/configure.in:
If Photon detected declare define ENABLE_PHOTON.
SDL/src/video/SDL_sysvideo.h:
Added extern to ph_bootstrap.
SDL/src/video/SDL_video.c:
Added ph_bootstrap to bootstrap array.
SDL/src/video/photon/SDL_ph_events.c:
Declare DISABLE_X11 if compiled for Photon.
SDL/src/video/photon/SDL_ph_image.c:
Fixed segment violation on exit. Please update BUGS file.
SDL/src/video/photon/SDL_ph_video.c:
1. Enabling window manager.
2. Added to device capabilities Photon Window Manager functions:
SetCaption and IconifyWindow.
3. Renamed X11_bootstrap to ph_bootstrap.
4. Removed SEGFAULT termination of programs if Photon not available.
SDL/src/video/photon/SDL_ph_wm.c:
1. Declare DISABLE_X11 if compiled for Photon.
2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to
'phearbear' for iconify window source).
3. Some stubers for other wm functions.
Thanks !
----------------------------
Mike Gorchak
CJSC Malva
System Programmer
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 18:42:17 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
rev | line source |
---|---|
0 | 1 .TH "SDL_JoystickOpen" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" |
2 .SH "NAME" | |
3 SDL_JoystickOpen\- Opens a joystick for use\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&. | |
15 .SH "EXAMPLES" | |
16 .PP | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_Joystick *joy; | |
20 // Check for joystick | |
21 if(SDL_NumJoysticks()>0){ | |
22 // Open joystick | |
23 joy=SDL_JoystickOpen(0); | |
24 | |
25 if(joy) | |
26 { | |
27 printf("Opened Joystick 0 | |
28 "); | |
29 printf("Name: %s | |
30 ", SDL_JoystickName(0)); | |
31 printf("Number of Axes: %s | |
32 ", SDL_JoystickNumAxes(joy)); | |
33 printf("Number of Buttons: %s | |
34 ", SDL_JoystickNumButtons(joy)); | |
35 printf("Number of Balls: %s | |
36 ", SDL_JoystickNumBalls(joy)); | |
37 } | |
38 else | |
39 printf("Couldn\&'t open Joystick 0 | |
40 "); | |
41 | |
42 // Close if opened | |
43 if(SDL_JoystickOpened(0)) | |
44 SDL_JoystickClose(joy); | |
45 }\fR | |
46 .fi | |
47 .PP | |
48 .SH "SEE ALSO" | |
49 .PP | |
50 \fI\fBSDL_JoystickClose\fP\fR | |
51 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 |