annotate src/audio/windx5/SDL_dx5audio.h @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents 99210400e8b9
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dx5audio_h
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25 #define _SDL_dx5audio_h
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26
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27 #include "directx.h"
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28
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29 #include "../SDL_sysaudio.h"
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31 /* Hidden "this" pointer for the audio functions */
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32 #define _THIS SDL_AudioDevice *this
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33
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34 /* The DirectSound objects */
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35 struct SDL_PrivateAudioData
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36 {
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37 LPDIRECTSOUND sound;
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38 LPDIRECTSOUNDBUFFER mixbuf;
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39 int num_buffers;
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40 int mixlen;
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41 DWORD lastchunk;
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42 Uint8 *locked_buf;
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43 };
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44
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45 #endif /* _SDL_dx5audio_h */
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47 /* vi: set ts=4 sw=4 expandtab: */