annotate include/SDL_name.h @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents d2d48e10f370
children
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1
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2 #ifndef _SDLname_h_
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3 #define _SDLname_h_
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4
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5 #if defined(__STDC__) || defined(__cplusplus)
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6 #define NeedFunctionPrototypes 1
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7 #endif
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8
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9 #define SDL_NAME(X) SDL_##X
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10
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11 #endif /* _SDLname_h_ */