annotate Xcode-iPhoneOS/Test/README @ 3288:8c32cabae4f8

Fixed bug #591 Wade Berrier 2008-05-28 11:09:42 PDT configure.in will enable dynamic loading by default for modules, but some of the checks only check /lib, /usr/lib, /usr/local/lib, etc... It needs to also account for systems using /lib64, /usr/lib64, and /usr/local/lib64. For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586 gets dynamically loaded, but x86_64 doesn't.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:31:02 +0000
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20326ba2bda2 This name inconsistency has been bugging me for a while...
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1 TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
20326ba2bda2 This name inconsistency has been bugging me for a while...
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2
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3 testalpha:
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4 Program crashes. Problem appears to effect Mac OS X as well.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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5
20326ba2bda2 This name inconsistency has been bugging me for a while...
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6 testhread:
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7 SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
20326ba2bda2 This name inconsistency has been bugging me for a while...
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8
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9 testlock:
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10 Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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11
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12 testpalette:
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13 "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well.
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14
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15 testsprite2:
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16 SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
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17
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18 testwin:
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19 Behaves as it does under Mac OS X ... not sure if that is correctly or not.
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20
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21 threadwin:
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22 Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.