annotate test/.gdbinit @ 2000:8c05b048c32c

Let SDL convert to valid Dreamcast audio formats instead of failing if the hardware can't be opened in a specific format. Not that you'd want to swallow the overhead on a Dreamcast, but hey, it's the SDL way.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 31 Aug 2006 23:16:23 +0000
parents 74212992fb08
children
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 handle SIGUSR1 pass noprint
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 handle SIGUSR2 pass noprint
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 break main