annotate src/video/bwindow/SDL_sysmouse_c.h @ 778:8ac3f46f9d09

Date: Tue, 6 Jan 2004 12:42:19 +0100 From: Max Horn Subject: SDL_HasAltiVec; BUGS file the attached patch adds SDL_HasAltiVec to SDL CVS. Note that at this point, this only works on MacOSX (and maybe darwin). I don't know how to properly add a test for e.g. Linux/PPC at this point. I found an email which might help in doing so: http://zebra.fh-weingarten.de/~maxi/html/mplayer-dev-eng/2003-01msg00783.html However, since I have no way to test on a non-OSX PowerPC system, I am not comfortable blindly adding such code... I just hope that if somebody from the Linux/PPC (or FreeBSD/PPC, or whatever) community notices this, they'll jump up and provide a patch for us ;-)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 06 Jan 2004 17:18:38 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include "SDL_lowvideo.h"
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30 /* Functions to be exported */
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31 extern void BE_FreeWMCursor(_THIS, WMcursor *cursor);
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32 extern WMcursor *BE_CreateWMCursor(_THIS,
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33 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
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34 extern int BE_ShowWMCursor(_THIS, WMcursor *cursor);
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35 extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
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36