annotate src/thread/generic/SDL_syscond.c @ 302:8a86bdf34f0f

Added Atari joystick support (thanks Patrice!)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 Mar 2002 20:23:11 +0000
parents f6ffac90895c
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* An implementation of condition variables using semaphores and mutexes */
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29 /*
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30 This implementation borrows heavily from the BeOS condition variable
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31 implementation, written by Christopher Tate and Owen Smith. Thanks!
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32 */
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33
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34 #include <stdio.h>
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35 #include <stdlib.h>
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36
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37 #include "SDL_error.h"
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38 #include "SDL_thread.h"
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39
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40 struct SDL_cond
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41 {
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42 SDL_mutex *lock;
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43 int waiting;
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44 int signals;
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45 SDL_sem *wait_sem;
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46 SDL_sem *wait_done;
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47 };
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48
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49 /* Create a condition variable */
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50 SDL_cond * SDL_CreateCond(void)
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51 {
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52 SDL_cond *cond;
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53
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54 cond = (SDL_cond *) malloc(sizeof(SDL_cond));
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55 if ( cond ) {
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56 cond->lock = SDL_CreateMutex();
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57 cond->wait_sem = SDL_CreateSemaphore(0);
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58 cond->wait_done = SDL_CreateSemaphore(0);
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59 cond->waiting = cond->signals = 0;
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60 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {
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61 SDL_DestroyCond(cond);
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62 cond = NULL;
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63 }
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64 } else {
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65 SDL_OutOfMemory();
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66 }
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67 return(cond);
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68 }
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69
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70 /* Destroy a condition variable */
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71 void SDL_DestroyCond(SDL_cond *cond)
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72 {
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73 if ( cond ) {
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74 if ( cond->wait_sem ) {
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75 SDL_DestroySemaphore(cond->wait_sem);
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76 }
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77 if ( cond->wait_done ) {
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78 SDL_DestroySemaphore(cond->wait_done);
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79 }
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80 if ( cond->lock ) {
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81 SDL_DestroyMutex(cond->lock);
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82 }
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83 free(cond);
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84 }
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85 }
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86
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87 /* Restart one of the threads that are waiting on the condition variable */
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88 int SDL_CondSignal(SDL_cond *cond)
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89 {
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90 if ( ! cond ) {
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91 SDL_SetError("Passed a NULL condition variable");
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92 return -1;
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93 }
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94
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95 /* If there are waiting threads not already signalled, then
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96 signal the condition and wait for the thread to respond.
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97 */
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98 SDL_LockMutex(cond->lock);
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99 if ( cond->waiting > cond->signals ) {
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100 ++cond->signals;
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101 SDL_SemPost(cond->wait_sem);
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102 SDL_UnlockMutex(cond->lock);
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103 SDL_SemWait(cond->wait_done);
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104 } else {
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105 SDL_UnlockMutex(cond->lock);
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106 }
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107
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108 return 0;
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109 }
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110
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111 /* Restart all threads that are waiting on the condition variable */
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112 int SDL_CondBroadcast(SDL_cond *cond)
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113 {
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114 if ( ! cond ) {
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115 SDL_SetError("Passed a NULL condition variable");
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116 return -1;
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117 }
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118
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119 /* If there are waiting threads not already signalled, then
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120 signal the condition and wait for the thread to respond.
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121 */
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122 SDL_LockMutex(cond->lock);
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123 if ( cond->waiting > cond->signals ) {
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124 int i, num_waiting;
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125
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126 num_waiting = (cond->waiting - cond->signals);
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127 cond->signals = cond->waiting;
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128 for ( i=0; i<num_waiting; ++i ) {
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129 SDL_SemPost(cond->wait_sem);
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130 }
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131 /* Now all released threads are blocked here, waiting for us.
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132 Collect them all (and win fabulous prizes!) :-)
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133 */
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134 SDL_UnlockMutex(cond->lock);
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135 for ( i=0; i<num_waiting; ++i ) {
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136 SDL_SemWait(cond->wait_done);
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137 }
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138 } else {
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139 SDL_UnlockMutex(cond->lock);
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140 }
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141
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142 return 0;
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143 }
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144
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145 /* Wait on the condition variable for at most 'ms' milliseconds.
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146 The mutex must be locked before entering this function!
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147 The mutex is unlocked during the wait, and locked again after the wait.
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148
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149 Typical use:
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150
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151 Thread A:
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152 SDL_LockMutex(lock);
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153 while ( ! condition ) {
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154 SDL_CondWait(cond);
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155 }
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156 SDL_UnlockMutex(lock);
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157
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158 Thread B:
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159 SDL_LockMutex(lock);
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160 ...
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161 condition = true;
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162 ...
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163 SDL_UnlockMutex(lock);
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164 */
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165 int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
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166 {
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167 int retval;
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168
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169 if ( ! cond ) {
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170 SDL_SetError("Passed a NULL condition variable");
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171 return -1;
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172 }
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173
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174 /* Obtain the protection mutex, and increment the number of waiters.
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175 This allows the signal mechanism to only perform a signal if there
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176 are waiting threads.
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177 */
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178 SDL_LockMutex(cond->lock);
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179 ++cond->waiting;
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180 SDL_UnlockMutex(cond->lock);
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181
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182 /* Unlock the mutex, as is required by condition variable semantics */
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183 SDL_UnlockMutex(mutex);
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184
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185 /* Wait for a signal */
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186 if ( ms == SDL_MUTEX_MAXWAIT ) {
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187 retval = SDL_SemWait(cond->wait_sem);
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188 } else {
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189 retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
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190 }
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191
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192 /* Let the signaler know we have completed the wait, otherwise
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193 the signaler can race ahead and get the condition semaphore
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194 if we are stopped between the mutex unlock and semaphore wait,
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195 giving a deadlock. See the following URL for details:
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196 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
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197 */
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198 SDL_LockMutex(cond->lock);
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199 if ( cond->signals > 0 ) {
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200 /* If we timed out, we need to eat a condition signal */
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201 if ( retval > 0 ) {
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202 SDL_SemWait(cond->wait_sem);
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203 }
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204 /* We always notify the signal thread that we are done */
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205 SDL_SemPost(cond->wait_done);
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206
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207 /* Signal handshake complete */
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208 --cond->signals;
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209 }
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210 --cond->waiting;
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211 SDL_UnlockMutex(cond->lock);
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212
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213 /* Lock the mutex, as is required by condition variable semantics */
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214 SDL_LockMutex(mutex);
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215
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216 return retval;
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217 }
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218
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219 /* Wait on the condition variable forever */
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220 int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
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221 {
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222 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
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223 }